Computer animation of human walking: a survey
暂无分享,去创建一个
Franck Multon | Marie-Paule Cani | Laure France | Gilles Debunne | Marie-Paule Cani | F. Multon | Gilles Debunne | L. France
[1] Zeltzer,et al. Motor Control Techniques for Figure Animation , 1982, IEEE Computer Graphics and Applications.
[2] Anthony A. Maciejewski,et al. Computational modeling for the computer animation of legged figures , 1985, SIGGRAPH.
[3] J. Halbertsma,et al. Changes in leg movements and muscle activity with speed of locomotion and mode of progression in humans. , 1985, Acta physiologica Scandinavica.
[4] David Zeltzer,et al. Knowledge-based animation , 1986, Workshop on Motion.
[5] Michael F. Cohen,et al. Controlling dynamic simulation with kinematic constraints , 1987, SIGGRAPH.
[6] Michael Girard,et al. Interactive Design of 3D Computer-Animated Legged Animal Motion , 1987, IEEE Computer Graphics and Applications.
[7] Andrew P. Witkin,et al. Spacetime constraints , 1988, SIGGRAPH.
[8] Thomas W. Calvert,et al. Goal-directed, dynamic animation of human walking , 1989, SIGGRAPH.
[9] Richard E. Parent,et al. Layered construction for deformable animated characters , 1989, SIGGRAPH.
[10] Jessica K. Hodgins,et al. Animation of dynamic legged locomotion , 1991, SIGGRAPH.
[11] Michael F. Cohen,et al. Interactive spacetime control for animation , 1992, SIGGRAPH.
[12] Daniel Thalmann,et al. Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing , 1992, Comput. Graph. Forum.
[13] Daniel Thalmann,et al. Dressing animated synthetic actors with complex deformable clothes , 1992, SIGGRAPH.
[14] N. Badler,et al. Straight Line Walking Animation Based on Kinematic Generalization that Preserves the Original Characteristics , 1992 .
[15] Alan Watt,et al. Advanced animation and rendering techniques - theory and practice , 1992 .
[16] Michiel van de Panne,et al. Virtual Wind-up Toys for Animation , 1993 .
[17] Michiel van de Panne,et al. Sensor-actuator networks , 1993, SIGGRAPH.
[18] Joe Marks,et al. Spacetime constraints revisited , 1993, SIGGRAPH.
[19] Armin Bruderlin,et al. Interactive animation of personalized human locomotion , 1993 .
[20] Zicheng Liu,et al. Hierarchical spacetime control , 1994, SIGGRAPH.
[21] Karl Sims,et al. Evolving virtual creatures , 1994, SIGGRAPH.
[22] Daniel Thalmann,et al. Fast Human Body Deformations for Animation and VR Applications , 1994 .
[23] David C. Brogan,et al. Animating human athletics , 1995, SIGGRAPH.
[24] Russell Turner. LEMAN: A System for Constructing and Animating Layered Elastic Characters , 1995, Computer Graphics.
[25] Daniel Thalmann,et al. Interactive Shape Design Using Metaballs and Splines , 1995 .
[26] Zoran Popovic,et al. Motion warping , 1995, SIGGRAPH.
[27] Nadia Magnenat-Thalmann,et al. Versatile and efficient techniques for simulating cloth and other deformable objects , 1995, SIGGRAPH.
[28] Rae A. Earnshaw,et al. Computer Graphics: Developments in Virtual Environments , 1995, Computer Graphics.
[29] Hyeongseok Ko. Kinematic and dynamic techniques for analyzing, predicting, and animating human locomotion , 1995 .
[30] R. Enoka. Neuromechanical Basis of Kinesiology, 2nd Edition , 1995 .
[31] Ken-ichi Anjyo,et al. Fourier principles for emotion-based human figure animation , 1995, SIGGRAPH.
[32] Lance Williams,et al. Motion signal processing , 1995, SIGGRAPH.
[33] Daniel Thalmann,et al. A real time anatomical converter for human motion capture , 1996 .
[34] Daniel Thalmann,et al. A robust approach for the center of mass position control with inverse kinetics , 1996 .
[35] Shang Guo,et al. A high-level control mechanism for human locomotion based on parametric frame space interpolation , 1996 .
[36] Norman I. Badler,et al. Animating human locomotion with inverse dynamics , 1996, IEEE Computer Graphics and Applications.
[37] Eugene Fiume,et al. Limit cycle control and its application to the animation of balancing and walking , 1996, SIGGRAPH.
[38] Jessica K. Hodgins,et al. Three-dimensional human running , 1996, Proceedings of IEEE International Conference on Robotics and Automation.
[39] Daniel Thalmann,et al. An evolving system for simulating clothes on virtual actors , 1996, IEEE Computer Graphics and Applications.
[40] David Baraff,et al. Linear-time dynamics using Lagrange multipliers , 1996, SIGGRAPH.
[41] Thomas W. Calvert,et al. Knowledge-Driven, Interactive Animation of Human Running , 1996, Graphics Interface.
[42] Michael F. Cohen,et al. Efficient generation of motion transitions using spacetime constraints , 1996, SIGGRAPH.
[43] James F. Cremer,et al. VRLOCO: Real-Time Human Locomotion from Positional Input Streams , 1996, Presence: Teleoperators & Virtual Environments.
[44] Soraia Raupp Musse,et al. A Model of Human Crowd Behavior : Group Inter-Relationship and Collision Detection Analysis , 1997, Computer Animation and Simulation.
[45] J. Hahn,et al. Interpolation Synthesis of Articulated Figure Motion , 1997, IEEE Computer Graphics and Applications.
[46] Michael Gleicher,et al. Motion editing with spacetime constraints , 1997, SI3D.
[47] Michiel van de Panne,et al. From Footprints to Animation , 1997, Comput. Graph. Forum.
[48] Jessica K. Hodgins,et al. Simulation Levels of Detail for Real-time Animation , 1997, Graphics Interface.
[49] Daniel Thalmann,et al. Virtual Human Representation and Communication in VLNet , 1997, IEEE Computer Graphics and Applications.
[50] Bobby Bodenheimer,et al. The Process of Motion Capture: Dealing with the Data , 1997, Computer Animation and Simulation.
[51] Franck Multon,et al. Dynamic analysis of human walking , 1997, Computer Animation and Simulation.
[52] Jessica K. Hodgins,et al. Adapting simulated behaviors for new characters , 1997, SIGGRAPH.
[53] Michael Gleicher,et al. Retargetting motion to new characters , 1998, SIGGRAPH.
[54] Franck Multon,et al. Computer Animation of Human Walking: a Survey , 1999 .