On Combining Shape from Silhouette and Shape from Structured Light ∗

This paper presents an octree based method of three-dimensional reconstruction of objects using a combination of two different methods, Shape from Silhouette and Shape from Structured Light, focusing on reconstruction of archaeological vessels. Shape from Silhouette is a method suitable for reconstruction of objects with handles, whereas it is unable to reconstruct concavities on an object’s surface, such as inside of a bowl. Shape from Structured Light can reconstruct such concavities, but it often creates incomplete models because of camera and light occlusions. The purpose of combining these two methods is to overcome the weaknesses of one method through the strengths of the other, making it possible to construct complete models of arbitrarily shaped objects. The construction is based on multiple views of an object using a turntable in front of stationary cameras. Results of the algorithm developed are presented for both synthetic and real objects.

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