Collaborative Virtual Gaming Worlds in Higher Education
暂无分享,去创建一个
[1] B. Bloom. Taxonomy of educational objectives , 1956 .
[2] S. Wilson. What Video Games Have to Teach Us about Learning and Literacy , 2006 .
[3] E. Wenger,et al. Legitimate Peripheral Participation , 1991 .
[4] Etienne Wenger,et al. Situated Learning: Legitimate Peripheral Participation , 1991 .
[5] Harvey Mellar,et al. Playing the literacy game: a case study in adult education , 2006 .
[6] N. Whitton. An investigation into the potential of collaborative computer game-based learning in Higher Education. , 2007 .
[7] David McConnell,et al. Implementing Computer Supported Cooperative Learning , 1994 .
[8] Joanna C. Dunlap,et al. Rich environments for active learning in action: problem-based learning , 1997 .
[9] Kurt F. Lauckner,et al. Teaching using off-the shelf on-line materials , 2001, SIGCSE '01.
[10] Rena M. Palloff,et al. The Virtual Student. A Profile and Guide to Working with Online Learners. The Jossey-Bass Higher and Adult Education Series. , 2003 .
[11] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[12] Rena M. Palloff,et al. Book Review: The virtual student: A profile and guide to working with online learners. , 2003 .
[13] Lloyd P. Rieber,et al. Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games , 1996 .
[14] S. Freitas. Learning in immersive worlds: A review of game-based learning , 2006 .
[15] Marcus Childress,et al. Using Massively Multiplayer Online Role‐Playing Games for Online Learning , 2006 .
[16] Constance Steinkuehler,et al. Learning in Massively Multiplayer Online Games , 2004, ICLS.
[17] P. C. Honebein,et al. Seven goals for the design of constructivist learning environments , 1996 .
[18] D. Kolb. Experiential Learning: Experience as the Source of Learning and Development , 1983 .
[19] Niki Hynes,et al. Evaluating the Effectivness of an Online Simulation to Teach Business Skills , 2006 .
[20] Robert J. Moore,et al. More than just 'XP': learning social skills in massively multiplayer online games , 2005, Interact. Technol. Smart Educ..
[21] P. Shefler. The adult learner. , 1971, Washington State journal of nursing.
[22] Morry van Ments. The development of simulation and gaming in Britain: a SAGSET view , 1995 .
[23] Lloyd P. Rieber,et al. The Value of Serious Play , 1998 .
[24] K. Squire. Changing the Game: What Happens When Video Games Enter the Classroom? , 2005 .