Evaluating Game Technologies for Training

In recent years, videogame technologies have become more popular for military and government training purposes. There now exists a multitude of technology choices for training developers. Unfortunately, there is no standard set of criteria by which a given technology can be evaluated. In this paper we report on initial steps taken towards the evaluation of technology with respect to training needs. We describe the training process, characterize the space of technology solutions, review a representative sample of platforms, and introduce evaluation criteria.