Simva: Simplifying the Scientific Validation of Serious Games
暂无分享,去创建一个
Iván Martínez-Ortiz | Iván J. Pérez-Colado | Baltasar Fernández-Manjón | Cristina Alonso-Fernández | Manuel Freire | Antonio Calvo-Morata
[1] Iván Martínez-Ortiz,et al. Validation of a Cyberbullying Serious Game Using Game Analytics , 2020, IEEE Transactions on Learning Technologies.
[2] Alexander Robitzsch,et al. Effects of playing mathematics computer games on primary school students' multiplicative reasoning ability , 2015 .
[3] Jina Kang,et al. Learning Analytics as an Assessment Tool in Serious Games: A Review of Literature , 2017, Serious Games and Edutainment Applications.
[4] Benjamin Stokes. Impact with games: a fragmented field , 2015 .
[5] Iván Martínez-Ortiz,et al. Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging , 2018, Goodtechs '18.
[6] Alejandro Calderón,et al. A systematic literature review on serious games evaluation: An application to software project management , 2015, Comput. Educ..