Facilitating continuity: exploring the role of digital technology in physical rehabilitation

In this paper we report our early experiences on exploring if, and how, digital technology can help facilitate a stronger sense of continuity in the physical rehabilitation process, as experienced by the therapists and the senior citizens. We recognize four aspects of the design space offered by the notion of continuity, and present two design explorations: MagicMirror, exploring the design for self-monitoring and collaborative articulation; and Walky, exploring the design for self-monitoring and the integration of rehab activities with other everyday activities. Taking a research-through-design approach we have used sketching in a co-design setting with senior citizens and therapists, as the main vehicle for our research. With our MagicMirror and Walky design explorations, we aim to contribute on two levels: firstly, by providing two proof-of-concepts of designing digital technology for the physical rehabilitation of senior citizens. Secondly, and more importantly, we provide a pointer towards a new practice of physical rehabilitation: a practice where the role of digital technology is to support, through the facilitation of continuity, the collaboration between therapist and senior citizens across the private home and the rehab clinic. We speculate that, digital technology, in this way, can become a constructive part of the general move towards successful and more efficient rehabilitation processes for the ever-growing number of senior citizens in need of rehab.

[1]  Paul Fergus,et al.  Remote physiotherapy treatments using wireless body sensor networks , 2009, IWCMC.

[2]  Pelle Ehn,et al.  Neither Bauhäusler nor nerd educating the interaction designer , 2002, DIS '02.

[3]  Johan Redström,et al.  Exemplary Design Research , 2006 .

[4]  Noomi Katz,et al.  Video capture virtual reality as a flexible and effective rehabilitation tool , 2004, Journal of NeuroEngineering and Rehabilitation.

[5]  Gazihan Alankus,et al.  Towards customizable games for stroke rehabilitation , 2010, CHI.

[6]  John Zimmerman,et al.  Research through design as a method for interaction design research in HCI , 2007, CHI.

[7]  Tomas Sokoler,et al.  Explicit interaction for surgical rehabilitation , 2007, TEI.

[8]  Marcus Sanchez Svensson,et al.  Ticket-to-talk-television: designing for the circumstantial nature of everyday social interaction , 2008, NordiCHI.

[9]  Tracee Vetting Wolf,et al.  Dispelling "design" as the black art of CHI , 2006, CHI.

[10]  Steven Dubowsky,et al.  An Adaptive Shared Control System for an Intelligent Mobility Aid for the Elderly , 2003, Auton. Robots.

[11]  Martijn H. Vastenburg,et al.  Flowie: A persuasive virtual coach to motivate elderly individuals to walk , 2009, 2009 3rd International Conference on Pervasive Computing Technologies for Healthcare.

[12]  Daniel Fallman,et al.  The Interaction Design Research Triangle of Design Practice, Design Studies, and Design Exploration , 2008, Design Issues.

[13]  Bill Buxton,et al.  Sketching User Experiences: Getting the Design Right and the Right Design , 2007 .