Ubiquitous Virtual Reality: Accessing Shared Virtual Environments through Videoconferencing Technology

This paper presents an alternative to existing methods for remotely accessing Virtual Reality (VR) systems. Common solutions are based on specialised software and/or hardware capable of rendering 3D content, which not only restricts accessibility to specific platforms but also increases the barrier for non expert users. Our approach addresses new audiences by making existing Virtual Environments (VEs) ubiquitously accessible. Its appeal is that a large variety of clients, like desktop PCs and handhelds, are ready to connect to VEs out of the box. We achieve this combining established videoconferencing protocol standards with a server based interaction handling. Currently interaction is based on natural speech, typed textual input and visual feedback, but extensions to support natural gestures are possible and planned. This paper presents the conceptual framework enabling videoconferencing with collaborative VEs as well as an example application for a virtual prototyping system.

[1]  Mary Beth Rosson,et al.  Classroom , 2019, Keywords in Radical Geography: Antipode at 50.

[2]  Andrew E. Johnson,et al.  Distance learning classroom using Virtual Harlem , 2001, Proceedings Seventh International Conference on Virtual Systems and Multimedia.

[3]  James R. Wilcox Videoconferencing: The Whole Picture , 2000 .

[4]  Ipke Wachsmuth,et al.  Virtual assembly with construction kits , 1998 .

[5]  Martin Friebel,et al.  "Siehst Du mich?" - "Hörst Du mich?": Videokonferenzen als Gegenstand kommunikationswissenschaftlicher Forschung , 2003 .

[6]  P. Milgram,et al.  A Taxonomy of Mixed Reality Visual Displays , 1994 .

[7]  Daniel G. Bobrow,et al.  WYSIWIS revised: early experiences with multi-user interfaces , 1986, CSCW.

[8]  Henrik Tramberend,et al.  Avocado: a distributed virtual reality framework , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).

[9]  Dieter Schmalstieg,et al.  Collaborative work with volumetric data using augmented reality , 2003, The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings..

[10]  Dieter Schmalstieg,et al.  The Studierstube Augmented Reality Project , 2002, Presence: Teleoperators & Virtual Environments.

[11]  Mark Billinghurst,et al.  Out and About — Real World Teleconferencing , 2000 .

[12]  Kei Yuasa,et al.  Computation and performance issues In coliseum: an immersive videoconferencing system , 2003, MULTIMEDIA '03.