Nailz: Sensing Hand Input with Touch Sensitive Nails
暂无分享,去创建一个
Ian Oakley | DoYoung Lee | SooHwan Lee | I. Oakley | Doyoung Lee | S. Lee | Ian Oakley
[1] Da-Yuan Huang,et al. DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-Handed and Eyes-Free Interactions , 2016, CHI.
[2] Desney S. Tan,et al. Skinput: appropriating the body as an input surface , 2010, CHI.
[3] Karan Singh,et al. Eurographics/siggraph Symposium on Computer Animation (2003) Handrix: Animating the Human Hand , 2003 .
[4] Ian Oakley,et al. Designing Socially Acceptable Hand-to-Face Input , 2018, UIST.
[5] Pourang Irani,et al. Consumed endurance: a metric to quantify arm fatigue of mid-air interactions , 2014, CHI.
[6] Ian Oakley,et al. Fingers and Angles , 2018, Proc. ACM Interact. Mob. Wearable Ubiquitous Technol..
[7] Jacob Cohen. Measurement Educational and Psychological Educational and Psychological Measurement Eta-squared and Partial Eta-squared in Fixed Factor Anova Designs Educational and Psychological Measurement Additional Services and Information For , 2022 .
[8] Shwetak N. Patel,et al. Finexus: Tracking Precise Motions of Multiple Fingertips Using Magnetic Sensing , 2016, CHI.
[9] Da-Yuan Huang,et al. SegTouch: Enhancing Touch Input While Providing Touch Gestures on Screens Using Thumb-To-Index-Finger Gestures , 2017, CHI Extended Abstracts.
[10] Suranga Nanayakkara,et al. Thumb-In-Motion: Evaluating Thumb-to-Ring Microgestures for Athletic Activity , 2018, SUI.
[11] Patrick Olivier,et al. Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor , 2012, UIST.
[12] Sean White,et al. uTrack: 3D input using two magnetic sensors , 2013, UIST.
[13] Gierad Laput,et al. ViBand: High-Fidelity Bio-Acoustic Sensing Using Commodity Smartwatch Accelerometers , 2016, UIST.
[14] Ian Oakley,et al. The Flat Finger: Exploring Area Touches on Smartwatches , 2016, CHI.
[15] Li-Wei Chan,et al. CyclopsRing: Enabling Whole-Hand and Context-Aware Interactions Through a Fisheye Ring , 2015, UIST.
[16] Stephen A. Brewster,et al. I Am The Passenger: Challenges in Supporting AR/VR HMDs In-Motion , 2017, AutomotiveUI.
[17] Bongwon Suh,et al. OctaRing: Examining Pressure-Sensitive Multi-Touch Input on a Finger Ring Device , 2016, UIST.
[18] Suranga Nanayakkara,et al. Digital Digits , 2015, ACM Comput. Surv..
[19] Xiang Cao,et al. Detecting and leveraging finger orientation for interaction with direct-touch surfaces , 2009, UIST '09.
[20] J. J. Higgins,et al. The aligned rank transform for nonparametric factorial analyses using only anova procedures , 2011, CHI.
[21] Xing-Dong Yang,et al. Magic finger: always-available input through finger instrumentation , 2012, UIST.
[22] Mark Billinghurst,et al. Design considerations for combining augmented reality with intelligent tutors , 2018, Comput. Graph..
[23] Iina Aaltonen,et al. Use of wearable and augmented reality technologies in industrial maintenance work , 2016, MindTrek.
[24] Teddy Seyed,et al. User Elicitation on Single-hand Microgestures , 2016, CHI.
[25] Mike Y. Chen,et al. TouchRing: subtle and always-available input using a multi-touch ring , 2016, MobileHCI Adjunct.
[26] Tovi Grossman,et al. NanoStylus: Enhancing Input on Ultra-Small Displays with a Finger-Mounted Stylus , 2015, UIST.
[27] Eric Paulos,et al. AlterNail: Ambient, Batteryless, Stateful, Dynamic Displays at your Fingertips , 2017, CHI.
[28] Robert Xiao,et al. Estimating 3D Finger Angle on Commodity Touchscreens , 2015, ITS.
[29] Antti Jylhä,et al. Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses , 2016, CHI.
[30] Pourang Irani,et al. D-SWIME: A Design Space for Smartwatch Interaction Techniques Supporting Mobility and Encumbrance , 2018, CHI.
[31] Teng Han,et al. Combining Ring Input with Hand Tracking for Precise, Natural Interaction with Spatial Analytic Interfaces , 2016, SUI.
[32] Joseph A. Paradiso,et al. NailO: Fingernails as an Input Surface , 2015, CHI.
[33] Gregory D. Abowd,et al. FingerSound , 2017, Proc. ACM Interact. Mob. Wearable Ubiquitous Technol..
[34] Raphael Wimmer,et al. Exploring the benefits of fingernail displays , 2013, CHI Extended Abstracts.
[35] Daniel Mendes,et al. VRRRRoom: Virtual Reality for Radiologists in the Reading Room , 2017, CHI.
[36] Gregory D. Abowd,et al. FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing , 2018, CHI.
[37] Jürgen Steimle,et al. Multi-Touch Skin: A Thin and Flexible Multi-Touch Sensor for On-Skin Input , 2018, CHI.
[38] Mohamed Soliman,et al. FingerInput: Capturing Expressive Single-Hand Thumb-to-Finger Microgestures , 2018, ISS.
[39] Shwetak N. Patel,et al. DigiTouch: Reconfigurable Thumb-to-Finger Input and Text Entry on Head-mounted Displays , 2017, Proc. ACM Interact. Mob. Wearable Ubiquitous Technol..
[40] J. Tukey,et al. Variations of Box Plots , 1978 .
[41] Hugo Fuks,et al. Beauty tech nails: interactive technology at your fingertips , 2014, TEI '14.
[42] Sean White,et al. Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring , 2011, CHI.
[43] Niels Henze,et al. Understanding the ergonomic constraints in designing for touch surfaces , 2017, MobileHCI.
[44] Jean Vanderdonckt,et al. Gestures for Smart Rings: Empirical Results, Insights, and Design Implications , 2018, Conference on Designing Interactive Systems.