Semiotics as a basis for educational software design
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Semiotics has recently been used to support formalisms for software design. On the other hand, every program has a certain educational potential as it exposes the user to a world of entities with which to interact. In this paper, we present a group of semiotic principles for software design and use them to show how they explain different educational possibilities. Our approach is illustrated by Theatre in the Computer: a software environment for children to experience the theatre.
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