TEXTURE MAPPING THE BLOBTREE

Recently an automatic solution to the problem of applying 2D textures to an implicit surface has been introduced [13]. The method derives a uv-texture coordinate system by tracing particles from the implicit surface to a support surface. In this paper we describe the adaptation of this algorithm to the BlobTree data structure. The BlobTreeprovides an implicit modelling system through a hierarchy of blends, CSG and warping applied to primitives. There are several problems involved in applying textures in such a general modeling system, particularly across CSG junctions. In this paper we identify these problems and introduce some possible solutions.