An Evaluation of Self-Avatar Eye Movement for Virtual Embodiment
暂无分享,去创建一个
[1] Colin Ware,et al. Information Visualization: Perception for Design , 2000 .
[2] F. Vignemont. Embodiment, ownership and disownership , 2011, Consciousness and Cognition.
[3] Rod McCall,et al. Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution , 2011, PRESENCE: Teleoperators and Virtual Environments.
[4] Hal E. Hershfield,et al. Increasing Saving Behavior Through Age-Progressed Renderings of the Future Self , 2011, JMR, Journal of marketing research.
[5] Mel Slater,et al. A Virtual Whole Body System , 2010 .
[6] Jeremy N. Bailenson,et al. HIGH-TECH VIEW: THE USE OF IMMERSIVE VIRTUAL ENVIRONMENTS IN JURY TRIALS , 2009 .
[7] V. Groom,et al. The influence of racial embodiment on racial bias in immersive virtual environments , 2009 .
[8] Sylvia Weir,et al. Action perception , 1974 .
[9] Justin M. Harris,et al. If I Were You: Perceptual Illusion of Body Swapping , 2008, PloS one.
[10] Robin Wolff,et al. Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments , 2009, 2009 IEEE Virtual Reality Conference.
[11] Maria V. Sanchez-Vives,et al. Inducing Illusory Ownership of a Virtual Body , 2009, Front. Neurosci..
[12] Mar González-Franco,et al. The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment , 2010, 2010 IEEE Virtual Reality Conference (VR).
[13] John Rae,et al. Simulation versus Reproduction for Avatar Eye-Gaze in Immersive Collaborative Virtual Environments , 2008 .
[14] N. Badler,et al. Eyes Alive Eyes Alive Eyes Alive Figure 1: Sample Images of an Animated Face with Eye Movements , 2022 .
[15] J. Bailenson,et al. The Proteus Effect: The Effect of Transformed Self-Representation on Behavior , 2007 .
[16] Massimo Bergamasco,et al. A Flexible Framework for WideSpectrum VR Development , 2010, PRESENCE: Teleoperators and Virtual Environments.
[17] Maria V. Sanchez-Vives,et al. First Person Experience of Body Transfer in Virtual Reality , 2010, PloS one.
[18] Anthony Steed,et al. An assessment of eye-gaze potential within immersive virtual environments , 2007, TOMCCAP.
[19] Mel Slater,et al. An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience , 2004, Comput. Graph. Forum.
[20] Russell M. Taylor,et al. VRPN: a device-independent, network-transparent VR peripheral system , 2001, VRST '01.
[21] Marco Gillies,et al. Comparing and Evaluating Real Time Character Engines for Virtual Environments , 2010, PRESENCE: Teleoperators and Virtual Environments.
[22] Robert J. K. Jacob,et al. Interacting with eye movements in virtual environments , 2000, CHI.
[23] Anand K. Gramopadhye,et al. Binocular eye tracking in VR for visual inspection training , 2001, VRST '01.
[24] Kenneth Holmqvist,et al. Eye tracking: a comprehensive guide to methods and measures , 2011 .
[25] M. Slater,et al. Multisensory Stimulation Can Induce an Illusion of Larger Belly Size in Immersive Virtual Reality , 2011, PloS one.