Mixed-Initiative Creative Interfaces
暂无分享,去创建一个
Antonios Liapis | Jonathan Hook | Gillian Smith | Marco Gillies | Kate Compton | Rebecca Fiebrink | Jeremy Gow | Sebastian Deterding | Memo Akten | M. Gillies | Sebastian Deterding | Gillian Smith | R. Fiebrink | Memo Akten | Antonios Liapis | J. Gow | K. Compton | Jonathan Hook
[1] Reinhard König,et al. Concept of Interactive Machine Learning in Urban Design Problems , 2016, SEACHI@CHI.
[2] Simon Colton,et al. Computational Creativity: Coming of Age , 2009, AI Mag..
[3] Rebecca Fiebrink,et al. Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People , 2015, CHI.
[4] Antonios Liapis,et al. Can Computers Foster Human Users’ Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity , 2016 .
[5] Michael Mateas,et al. Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design , 2011, IEEE Transactions on Computational Intelligence and AI in Games.
[6] Curry Guinn,et al. Mixed-initiative interaction , 1999 .
[7] Abigail Sellen,et al. "Like Having a Really Bad PA": The Gulf between User Expectation and Experience of Conversational Agents , 2016, CHI.
[8] J. C. R. Licklider,et al. Man-Computer Symbiosis , 1960 .
[9] Jelena Stajic,et al. Artificial intelligence. Rise of the Machines. , 2015, Science.
[10] Julian Togelius,et al. Sentient Sketchbook: Computer-aided game level authoring , 2013, FDG.
[11] Ben Shneiderman,et al. Creativity support tools: accelerating discovery and innovation , 2007, CACM.
[12] Donald A. Schön. Designing as reflective conversation with the materials of a design situation , 1992, Knowl. Based Syst..
[13] Antonios Liapis,et al. Mixed-initiative content creation , 2016 .
[14] Jon McCormack,et al. On the future of computers and creativity , 2014 .
[15] Jaime R. Carbonell,et al. AI in CAI : An artificial intelligence approach to computer-assisted instruction , 1970 .
[16] Rebecca Fiebrink,et al. Grab-and-Play Mapping: Creative Machine Learning Approaches for Musical Inclusion and Exploration , 2016, ICMC.
[17] Maya Cakmak,et al. Power to the People: The Role of Humans in Interactive Machine Learning , 2014, AI Mag..
[18] Fred Popowich,et al. Mixed-Initiative for Big Data: The Intersection of Human + Visual Analytics + Prediction , 2016, 2016 49th Hawaii International Conference on System Sciences (HICSS).
[19] David Frohlich,et al. MIXED INITIATIVE INTERACTION , 1991 .
[20] Perry R. Cook,et al. A Meta-Instrument for Interactive, On-the-Fly Machine Learning , 2009, NIME.
[21] Michael Mateas,et al. Casual Creators , 2015, ICCC.
[22] Todd Lubart,et al. How can computers be partners in the creative process: Classification and commentary on the Special Issue , 2005, Int. J. Hum. Comput. Stud..
[23] Eric Horvitz,et al. Principles of mixed-initiative user interfaces , 1999, CHI '99.
[24] Brian Magerko,et al. Drawing Apprentice: An Enactive Co-Creative Agent for Artistic Collaboration , 2015, Creativity & Cognition.