Investigating the effect of realistic projects on students' motivation, the case of Human-Computer interaction course

The aim of this study is to test the effect of a concrete way to use practical exercises in a human-computer interaction course. Our approach is focused on lab sessions, replacing typical concrete exercises with realistic projects based on collaborative work, long term duration (the whole course instead of concrete labs) and multidisciplinary design interacting with real end-users. The realistic projects approach supports the practice of theoretical concepts together with professional skills development, e.g. social skills needed to interact with end-user without technical background. In order to assess this approach we have conducted a comparative study with three different groups involving 133 students. Two groups followed the realistic projects approach, the difference between them was end-users recruitment. End-users were recruited by teachers in one group and by the students in the other. The third group followed the typical approach. Our comparative study is based on students' motivation. We have chosen the Situational Motivation Scale as the measurement instrument. Results show that, independently from the end-user recruitment, students involved in realistic projects are significantly more motivated than students involved in the general approach. Thus, students involved in realistic projects perceive that these activities are useful or important for them. Realistic projects are a viable approach to teach Human-Computer Interaction.Students involved in realistic projects are significantly more motivated.End-user recruitment process by itself does not impact on student's motivation.

[1]  Carolyn Penstein Rosé,et al.  Motivation and collaborative behavior: an exploratory analysis , 2009, CSCL.

[2]  Bin Luo,et al.  An Experience of Teaching HCI to Undergraduate Software Engineering Students , 2012, 2012 IEEE 25th Conference on Software Engineering Education and Training.

[3]  Gregory D. Abowd,et al.  Human-Computer Interaction (3rd Edition) , 2003 .

[4]  Kristina Moroz-Lapin,et al.  Role play in HCI studies , 2009 .

[5]  Toni Granollers,et al.  An Undergraduate Teaching Experience in HCI at the University of Lleida , 2005 .

[6]  Alan J. Dix Human-Computer Interaction , 2018, Encyclopedia of Database Systems.

[7]  Tom Carey,et al.  ACM SIGCHI Curricula for Human-Computer Interaction , 1992 .

[8]  José Martín-Albo,et al.  Validation of the Spanish Version of the Situational Motivation Scale (EMSI) in the Educational Context , 2009, The Spanish journal of psychology.

[9]  M. Romero,et al.  Are online learners frustrated with collaborative learning experiences , 2012 .

[10]  Brad Hartfield,et al.  Learning HCI design: mentoring project groups in a course on human-computer interaction , 1992, SIGCSE '92.

[11]  Ben Shneiderman,et al.  Designing the User Interface: Strategies for Effective Human-Computer Interaction , 1998 .

[12]  Jennifer A. Polack-Wahl Incorporating the client's role in a software engineering course , 1999, SIGCSE '99.

[13]  Betsy van Dijk,et al.  Creating a realistic context for team projects in HCI , 2006, ITICSE '06.

[14]  P. Pintrich Motivation and Classroom Learning , 2003 .

[15]  R. J. Vallerand,et al.  Construction et validation de I'echelle de motivation en educa- tion (EME) , 1989 .

[16]  Sisse Finken,et al.  Design Practice in Human Computer Interaction Design Education , 2014, ACHI 2014.

[17]  Shu-Ling Wang,et al.  The effects of group composition of self-efficacy and collective efficacy on computer-supported collaborative learning , 2007, Comput. Hum. Behav..

[18]  Liam J. Bannon,et al.  The motivation is the message: comparing CSCL in different settings , 2002, CSCL.

[19]  Evelyne F. Vallières,et al.  The Academic Motivation Scale: A Measure of Intrinsic, Extrinsic, and Amotivation in Education , 1992 .

[20]  Luís Carriço,et al.  Reflections on Teaching Human-Computer Interaction to Blind Students , 2007, HCIEd.

[21]  D. Scott McCrickard,et al.  Design, science, and engineering topics?: teaching HCI with a unified method , 2004 .

[22]  J. Ángel Velázquez-Iturbide,et al.  An evaluation of students' motivation in computer-supported collaborative learning of programming concepts , 2014, Comput. Hum. Behav..

[23]  Jennifer Preece,et al.  Teaching and learning human-computer interaction: past, present, and future , 2013, INTR.

[24]  E. Deci,et al.  Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. , 2000, The American psychologist.

[25]  Dirk T. Tempelaar,et al.  The role of academic motivation in Computer-Supported Collaborative Learning , 2009, Comput. Hum. Behav..

[26]  Saul Greenberg Embedding a Design Studio Course in a Conventional Computer Science Program , 2007, HCIEd.

[27]  R. Vallerand,et al.  On the Assessment of Situational Intrinsic and Extrinsic Motivation: The Situational Motivation Scale (SIMS) , 2000 .

[28]  Timothy C. Bell,et al.  Extending HCI in the computer science curriculum , 1998, ACSE '98.

[29]  Dirk T. Tempelaar,et al.  The role of scaffolding and motivation in CSCL , 2012, Comput. Educ..

[30]  Edward L. Deci,et al.  Intrinsic Motivation and Self-Determination in Human Behavior , 1975, Perspectives in Social Psychology.

[31]  Mary Beth Rosson,et al.  Case studies for teaching usability engineering , 2004 .