Applying Core Interaction Design Principles to Computational Creativity

If we understand computational creativity (CC) as ultimately leading to useful interactive systems, then interaction design (ID) is a relevant body of theory with which to develop and test systems. Yet by engaging with complex and opaque systems, CC appears to break core ID wisdom, which preferences the comprehensibility of the system to users. We discuss core ID principles and ask how we can bring together ID and CC towards a better understanding of interaction in CC, whether in ‘merely’ generative art, human-computer co-creativity or full blown automated creativity. We look at ID issues surrounding creative processes of playful and nonobjective search and consider how a more developed form of ID theory could work in these contexts.

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