Approaches for increasing patient’s engagement and motivation in exer-games-based autonomous telerehabilitation

In the latest years at-home autonomous rehabilitation platforms have grown in popularity. Some of them allow patients to recover from their physical damages by playing exer-games, which are more enjoyable than classic rehabilitation. One of the main problems of this approach is the repetitive structure of the exer-games, since rehabilitation requires intensive training each day and patients could lose motivation if they are not enough entertained. We describe here few methods we recently implemented that can be used alongside with exer-games to make the platform more compelling and entertain the patient during the day-by-day rehabilitation cycle without losing motivation.

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