The map as playground: Locationbased games as cartographical practices
暂无分享,去创建一个
[1] Ingrid Richardson,et al. An actor-network approach to games and virtual environments , 2006 .
[2] Alexander Galloway,et al. The Interface Effect , 2012 .
[3] Simon Sheikh. The Production of Space , 1996 .
[4] J. Raessens. Playful Identities, or the Ludification of Culture , 2006, Games Cult..
[5] Kenton O'Hara,et al. Gamification. using game-design elements in non-gaming contexts , 2011, CHI Extended Abstracts.
[6] M. Montola. Exploring the Edge of the Magic Circle : Defining Pervasive Games , 2005 .
[7] Larissa Hjorth,et al. A Historical Approach to Mobile Games , 2012 .
[8] Daniel Pargman,et al. Do you believe in magic? Computer games in everyday life , 2008 .
[9] Daniel M. Sutko,et al. Playing Life and Living Play: How Hybrid Reality Games Reframe Space, Play, and the Ordinary , 2008 .
[10] Lev Manovich,et al. The poetics of augmented space , 2006 .
[11] Arun Saldanha,et al. Taking-Place: Non-Representational Theories and Geography , 2012 .
[12] Jesper Juul,et al. The Magic Circle and the Puzzle , 2009 .
[13] Henri Lefebvre. The production of space , 1992 .
[14] Duncan Rowland,et al. Interweaving mobile games with everyday life , 2006, CHI.
[15] Marcelo Milrad,et al. Combining Physical Activities and Mobile Games to Promote Novel Learning Practices , 2008, Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008).
[16] J. Moran-Ellis. The ambiguity of play , 1998 .
[17] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[18] Annika Waern,et al. Pervasive Games: Theory and Design , 2009 .
[19] Bruno Latour,et al. Entering a Risky Territory: Space in the Age of Digital Navigation , 2010 .
[20] Adriana de Souza e Silva,et al. Playful Urban Spaces , 2009 .
[21] Nanna Verhoeff. Mobile Screens: The Visual Regime of Navigation , 2012 .
[22] Janet Vertesi,et al. Mind the Gap , 2008 .
[23] N. Thrift. Non-representational theory , 2007 .
[24] R. Kitchin,et al. Rethinking maps , 2007 .
[25] Bruno Latour,et al. Visualisation and Cognition: Drawing Things Together , 2012 .
[26] Jeremy W. Crampton,et al. Cartography: performative, participatory, political , 2009 .
[27] René Glas,et al. Breaking Reality: Exploring Pervasive Cheating in Foursquare , 2013, DiGRA Conference.
[28] Rebecca Gablé. The Settlers of Catan , 2003 .
[29] Nick Yee,et al. Befriending Ogres and Wood-Elves: Relationship Formation and The Social Architecture of Norrath , 2009, Game Stud..
[30] R. Kitchin,et al. Unfolding mapping practices: a new epistemology for cartography , 2013 .
[31] Adriana de Souza e Silva,et al. From Cyber to Hybrid , 2006 .
[32] J. Huizinga. Homo ludens : proeve eener bepaling van het spel-element der cultuur , 2008 .
[33] G. Calleja. Ludic identities and the magic circle , 2013 .
[34] Mary Flanagan,et al. Critical Play: Radical Game Design , 2009 .
[35] N. Thrift. Non-Representational Theory: Space, Politics, Affect , 2007 .
[36] Sybille Lammes,et al. Spatial Regimes of the Digital Playground , 2008 .
[37] Christian Licoppe,et al. ‘Connected’ Presence: The Emergence of a New Repertoire for Managing Social Relationships in a Changing Communication Technoscape , 2004 .
[38] Jordan Frith,et al. Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces , 2010 .
[39] Søren Pold. The critical interface , 2005, Critical Computing.
[40] Rob Kitchin,et al. Thinking about maps , 2009 .
[41] Matthew Chalmers,et al. Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game , 2005, UbiComp.
[42] Nicholas Gane,et al. New Media: The Key Concepts , 2008 .
[43] J. B. Harley,et al. DECONSTRUCTING THE MAP , 1989 .
[44] Janne Paavilainen,et al. Casual games discussion , 2007, Future Play.
[45] B. Latour. We Have Never Been Modern , 1991 .
[46] Douglas Wilson. Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements , 2011, Game Stud..
[47] M. Lyon. An Interview With... , 2004, Nature Reviews Genetics.
[48] Jussi Parikka,et al. Victorian Snakes? Towards A Cultural History of Mobile Games and the Experience of Movement , 2006, Game Stud..
[49] C. Geertz. Deep play: notes on the Balinese cockfight , 2005, Daedalus.
[50] Chris Perkins. Playing with maps , 2009 .
[51] Noah Wardrip-Fruin,et al. Expressive Processing: Digital Fictions, Computer Games, and Software Studies , 2009 .
[52] Eric Hayot,et al. Interview with Brad McQuaid and Kevin McPherson , 2009, Game Stud..
[53] Jesper Juul,et al. A Casual Revolution: Reinventing Video Games and Their Players , 2009 .
[54] J. Krygier,et al. An Introduction to Critical Cartography , 2005 .
[55] T. L. Taylor,et al. Book Review: T.L. Taylor, Play Between WorldS: Exploring Online Game Culture. Cambridge, MA: MIT Press, 2006. vii+197 pp. ISBN 0262201631, $29.95 hbk , 2007, New Media Soc..