Impact of the Feeling of Knowledge Explicitness in the Learners' Participation and Performance in a Collaborative Game Based Learning Activity
暂无分享,去创建一个
[1] Sanna Järvelä,et al. Motivation in Real-Life, Dynamic, and Interactive Learning Environments: Stretching Constructs and Methodologies , 2004 .
[2] Bennett L. Schwartz,et al. Sources of information in metamemory: Judgments of learning and feelings of knowing , 1994, Psychonomic bulletin & review.
[3] W. Schneider. Performance prediction in young children: Effects of skill, metacognition and wishful thinking , 1998 .
[4] Iván Martínez-Ortiz,et al. Educational game design for online education , 2008, Comput. Hum. Behav..
[5] Gijsbert Erkens,et al. Cognitive Tools and Mindtools for Collaborative Learning , 2006 .
[6] Jeroen Janssen,et al. Group awareness tools: It's what you do with it that matters , 2011, Comput. Hum. Behav..
[7] Pierre Dillenbourg,et al. The Evolution of Research on Computer-Supported Collaborative Learning , 2009 .
[8] Colin Chandler. The Simulation and Gaming Yearbook , 1994 .
[9] Deborah J. Stipek,et al. Developmental change in children's assessment of intellectual competence , 1989 .
[10] Gerry Stahl,et al. Meaning making in CSCL: conditions and preconditions for cognitive processes by groups , 2007, CSCL.
[11] Stephen Downes. E-learning 2.0 , 2005, ELERN.
[12] Jürgen Buder,et al. Group awareness tools for learning: Current and future directions , 2011, Comput. Hum. Behav..
[13] Geertje Bekebrede,et al. Learning in Single-Versus Multiplayer Games: The More the Merrier? , 2011 .
[14] Joanne M. McInnerney,et al. Seven Problems of Online Group Learning (and Their Solutions) , 2007, J. Educ. Technol. Soc..
[15] L. Reder,et al. What determines initial feeling of knowing? Familiarity with question terms, not with the answer , 1992 .
[16] Paul A. Kirschner,et al. The social affordances of computer-supported collaborative learning environments , 2001, 31st Annual Frontiers in Education Conference. Impact on Engineering and Science Education. Conference Proceedings (Cat. No.01CH37193).
[17] Pierre Dillenbourg,et al. Collaborative Learning: Cognitive and Computational Approaches , 1999 .
[18] Ton de Jong,et al. KM QUEST: A collaborative Internet-based simulation game , 2003 .
[19] Raymond S. Nickerson,et al. How We Know—and Sometimes Misjudge—What Others Know: Imputing One's Own Knowledge to Others , 1999 .
[20] Carl Gutwin,et al. SUPPORT FOR GROUP AWARENESS IN REAL-TIME DESKTOP CONFERENCES , 1995 .
[21] Colin Tattersall,et al. Re-purposing existing generic games and simulations for e-learning , 2007, Comput. Hum. Behav..
[22] A. L. Baylor,et al. A Social-Cognitive Framework for Pedagogical Agents as Learning Companions , 2006 .
[23] Paul A. Kirschner,et al. Group awareness widgets for enhancing social interaction in computer-supported collaborative learning environments: design and implementation , 2002, 32nd Annual Frontiers in Education.
[24] Marc Prensky,et al. The Motivation of Gameplay or, the REAL 21 st century learning revolution , 2002 .
[25] P. Dillenbourg. What do you mean by collaborative learning , 1999 .
[26] J. Hart,et al. Memory and the feeling-of-knowing experience. , 1965, Journal of educational psychology.
[27] David W. Johnson,et al. AN OVERVIEW OF COOPERATIVE LEARNING , 2002 .
[28] Friedrich W. Hesse,et al. Guiding knowledge communication in CSCL via group knowledge awareness , 2011, Comput. Hum. Behav..
[29] S. Brennan,et al. THE FEELING OF ANOTHER'S KNOWING : PROSODY AND FILLED PAUSES AS CUES TO LISTENERS ABOUT THE METACOGNITIVE STATES OF SPEAKERS , 1995 .
[30] Kurt Squire,et al. Game-based learning : present and future state of the field , 2005 .
[31] T. O. Nelson. Metamemory: A Theoretical Framework and New Findings , 1990 .
[32] Christopher A. Dickinson,et al. Coordinating cognition: The costs and benefits of shared gaze during collaborative search , 2008, Cognition.
[33] James Paul Gee,et al. Learning by Design: Good Video Games as Learning Machines , 2005 .
[34] Jerry Andriessen,et al. Supporting interactive argumentation: Influence of representational tools on discussing a wicked problem , 2007, Comput. Hum. Behav..