Comparing Unobtrusive Gaze Guiding Stimuli in Head-Mounted Displays

In this paper we investigate the efficiency of five different image-space post-processing gaze guidance techniques adapted for immersive environments, probing our peripheral vision's sensitivity to different stimuli embedded in complex, real-world panorama still images. We conducted an extensive perceptual study for the commercially available HTC Vive Head-Mounted Display that is equipped with a high-quality eye tracking system to monitor the subjects' gaze direction and saccades in real-time. Despite evaluation reveals no outstanding winner, the local magnification effect by Dorr et al. performed the best with up to 30 % target-directed saccades within the first second.

[1]  Thomas Martinetz,et al.  Guidance of eye movements on a gaze-contingent display , 2004 .

[2]  Ann McNamara,et al.  Subtle gaze direction , 2009, TOGS.

[3]  R. Dodge Visual perception during eye movement , 1900 .

[4]  A. Sugimoto,et al.  Saliency-based image editing for guiding visual attention , 2011, PETMEI '11.

[5]  Ann McNamara,et al.  Search task performance using subtle gaze direction with the presence of distractions , 2009, TAP.

[6]  Marcus A. Magnor,et al.  Subtle gaze guidance for immersive environments , 2017, SAP.

[7]  Robert S. Kennedy,et al.  Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .

[8]  Ann McNamara,et al.  Guiding attention in controlled real-world environments , 2013, SAP.

[9]  Noëlle Carbonell,et al.  Gaze Guidance through Peripheral Stimuli , 2008 .

[10]  Thomas Martinetz,et al.  Guiding the mind's eye: improving communication and vision by external control of the scanpath , 2006, Electronic Imaging.

[11]  Steven K. Feiner,et al.  Directing attention and influencing memory with visual saliency modulation , 2011, CHI.

[12]  Silvia Miksch,et al.  Focus and Context Taken Literally , 2002, IEEE Computer Graphics and Applications.

[13]  Yoichi Sato,et al.  Visual Guidance with Unnoticed Blur Effect , 2016, AVI.

[14]  Min Sun,et al.  Tell Me Where to Look: Investigating Ways for Assisting Focus in 360° Video , 2017, CHI.

[15]  Adam Finkelstein,et al.  Directing gaze in 3D models with stylized focus , 2006, EGSR '06.

[16]  Christof Koch,et al.  A Model of Saliency-Based Visual Attention for Rapid Scene Analysis , 2009 .