Online gaming and gaming disorder: more than just a trivial pursuit
暂无分享,去创建一个
[1] P. Renshaw,et al. Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction. , 2010, Experimental and clinical psychopharmacology.
[2] R. L. Reid. The psychology of the near miss , 1986, Journal of gambling behavior.
[3] Daniel L. King,et al. Video Game Structural Characteristics: A New Psychological Taxonomy , 2009, International Journal of Mental Health and Addiction.
[4] Vega González-Bueso,et al. Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review , 2018, International journal of environmental research and public health.
[5] Wei Peng,et al. Online Gaming Dependency: A Preliminary Study in China , 2010, Cyberpsychology Behav. Soc. Netw..
[6] Jing Shi,et al. Understanding the lives of problem gamers: The meaning, purpose, and influences of video gaming , 2019, Comput. Hum. Behav..
[7] Marc Prensky,et al. From Digital Natives to Digital Wisdom: Hopeful Essays for 21st Century Learning , 2012 .
[8] R. Engels,et al. The benefits of playing video games. , 2014, The American psychologist.
[9] Staffan Björk,et al. Dark patterns in the design of games , 2013, FDG.
[10] Jonas Hedman,et al. Do consumers pay more using debit cards than cash? , 2014, Electron. Commer. Res. Appl..
[11] D. Gentile,et al. Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study , 2011, Pediatrics.
[12] L. Kelleher. Irish psychiatrists treating children for 'gaming disorder'. , 2019 .
[13] Cheng Chen,et al. Are you addicted to Candy Crush Saga? An exploratory study linking psychological factors to mobile social game addiction , 2016, Telematics Informatics.
[14] D. Uttal,et al. The malleability of spatial skills: a meta-analysis of training studies. , 2013, Psychological bulletin.
[15] Chanel J. Larche,et al. The Candy Crush Sweet Tooth: How ‘Near-misses’ in Candy Crush Increase Frustration, and the Urge to Continue Gameplay , 2016, Journal of Gambling Studies.
[16] M. Griffiths,et al. The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents , 2014, Journal of behavioral addictions.
[17] M. Griffiths,et al. The Psychology of Esports: A Systematic Literature Review , 2019, Journal of Gambling Studies.
[18] D. GriffithsMark,et al. IS THE BUYING OF LOOT BOXES IN VIDEO GAMES A FORM OF GAMBLING OR GAMING , 2018 .
[19] Kevin O'Brien,et al. EEG, HRV and Psychological Correlates while Playing Bejeweled II: A Randomized Controlled Study , 2009, Annual Review of Cybertherapy and Telemedicine.
[20] M. Griffiths. Online computer gaming: Advice for parents and teachers , 2009 .
[21] M. Rho,et al. Risk Factors for Internet Gaming Disorder: Psychological Factors and Internet Gaming Characteristics , 2017, International journal of environmental research and public health.
[22] Chih-Hung Ko,et al. Association between Internet gaming disorder and adult attention deficit and hyperactivity disorder and their correlates: Impulsivity and hostility. , 2017, Addictive behaviors.
[23] L. Clark,et al. Gambling Near-Misses Enhance Motivation to Gamble and Recruit Win-Related Brain Circuitry , 2009, Neuron.
[24] Satoko Mihara,et al. Cross‐sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature , 2017, Psychiatry and clinical neurosciences.
[25] Lennart E. Nacke,et al. Contextual influences on mobile player experience - A game user experience model , 2013, Entertain. Comput..
[26] D. Gentile. Pathological Video-Game Use Among Youth Ages 8 to 18 , 2009, Psychological science.
[27] Doug Hyun Han,et al. Comparative study of the effects of bupropion and escitalopram on Internet gaming disorder , 2016, Psychiatry and clinical neurosciences.
[28] Subrata Naskar,et al. “One level more:” A narrative review on internet gaming disorder , 2016, Industrial psychiatry journal.
[29] M. Potenza,et al. Introduction to Behavioral Addictions , 2010, The American journal of drug and alcohol abuse.
[30] Danielle E. Ramo,et al. Internet gaming disorder: Trends in prevalence 1998-2016. , 2017, Addictive behaviors.
[31] C. O'gara,et al. A national survey of online gambling behaviours , 2017, Irish Journal of Psychological Medicine.
[32] M. Griffiths,et al. An Overview of Structural Characteristics in Problematic Video Game Playing , 2017, Current Addiction Reports.
[33] Elizabeth Evans,et al. The economics of free , 2016 .
[34] N. Petry,et al. Treatments for Internet Gaming Disorder and Internet Addiction: A Systematic Review , 2017, Psychology of addictive behaviors : journal of the Society of Psychologists in Addictive Behaviors.
[35] Nick Yee,et al. Motivations for Play in Online Games , 2006, Cyberpsychology Behav. Soc. Netw..
[36] Mark D. Griffiths,et al. Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study , 2017 .
[37] P. M. Kato,et al. A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial , 2008, Pediatrics.
[38] Janne Paavilainen,et al. Why do players buy in-game content? An empirical study on concrete purchase motivations , 2017, Comput. Hum. Behav..
[39] M. Griffiths. The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence , 2009, International Journal of Mental Health and Addiction.
[40] Katherine E Henson,et al. Risk of Suicide After Cancer Diagnosis in England , 2018, JAMA psychiatry.
[41] M. Griffiths,et al. The Treatment of Internet Gaming Disorder: a Brief Overview of the PIPATIC Program , 2017, International Journal of Mental Health and Addiction.
[42] Griffiths. The educational benefits of videogames , 2002 .
[43] Mark D. Griffiths,et al. Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland , 2018, Journal of behavioral addictions.
[44] M. Griffiths,et al. Internet Gaming Disorder Treatment: A Case Study Evaluation of Four Different Types of Adolescent Problematic Gamers , 2019, International Journal of Mental Health and Addiction.
[45] Daniel L. King,et al. Distinguishing between gaming and gambling activities in addiction research , 2015, Journal of behavioral addictions.
[46] Daniel L. King,et al. Cognitive-behavioral therapy for Internet gaming disorder: A systematic review and meta-analysis. , 2018, Clinical psychology & psychotherapy.
[47] Young Sik Lee,et al. Effectiveness of atomoxetine and methylphenidate for problematic online gaming in adolescents with attention deficit hyperactivity disorder , 2016, Human psychopharmacology.
[48] Paul Cairns,et al. Video game loot boxes are linked to problem gambling: Results of a large-scale survey , 2018, PloS one.
[49] M Griffiths,et al. Psychobiology of the near-miss in fruit machine gambling. , 1991, The Journal of psychology.
[50] Juho Hamari,et al. What is eSports and why do people watch it? , 2017, Internet Res..
[51] M. Griffiths,et al. Internet Gaming Addiction: A Systematic Review of Empirical Research , 2012, International Journal of Mental Health and Addiction.
[52] M. Griffiths,et al. Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample , 2018, Journal of behavioral addictions.
[53] Daniel L. King,et al. Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention , 2017, Journal of behavioral addictions.
[54] Daniel L. King,et al. Treatment of Internet gaming disorder: An international systematic review and CONSORT evaluation. , 2017, Clinical psychology review.
[55] Mark D Griffiths,et al. The Role of Chips in Poker Gambling: An Empirical Pilot Study , 2010 .
[56] M. Griffiths,et al. Treatment efficacy of a specialized psychotherapy program for Internet Gaming Disorder , 2018, Journal of Behavioral Addictions.
[57] G. Farnarier,et al. Une médecine rurale de proximité: l′expérience des médecins de campagne au Mali , 2007, Education for Health.
[58] Griffiths,et al. The psychosocial impact of professional gambling, professional video gaming & eSports , 2017 .
[59] David R. Ewoldsen,et al. Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior , 2012, Cyberpsychology Behav. Soc. Netw..