A brief report on the relationship between self-control, video game addiction and academic achievement in normal and ADHD students

Background and aims: Over the last two decades, research into video game addiction has grown increasingly. The present research aimed to examine the relationship between video game addiction, self-control, and academic achievement of normal and ADHD high school students. Based on previous research it was hypothesized that (i) there would be a relationship between video game addiction, self-control and academic achievement (ii) video game addiction, self-control and academic achievement would differ between male and female students, and (iii) the relationship between video game addiction, self-control and academic achievement would differ between normal students and ADHD students. Methods: The research population comprised first grade high school students of Khomeini-Shahr (a city in the central part of Iran). From this population, a sample group of 339 students participated in the study. The survey included the Game Addiction Scale (Lemmens, Valkenburg & Peter, 2009), the Self-Control Scale (Tangney, Baumeister & Boone, 2004) and the ADHD Diagnostic checklist (Kessler et al., 2007). In addition to questions relating to basic demographic information, students’ Grade Point Average (GPA) for two terms was used for measuring their academic achievement. These hypotheses were examined using a regression analysis. Results: Among Iranian students, the relationship between video game addiction, self-control, and academic achievement differed between male and female students. However, the relationship between video game addiction, self-control, academic achievement, and type of student was not statistically significant. Conclusions: Although the results cannot demonstrate a causal relationship between video game use, video game addiction, and academic achievement, they suggest that high involvement in playing video games leaves less time for engaging in academic work.

[1]  M. Bouvard,et al.  Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children , 2008, European Psychiatry.

[2]  W. Hsu,et al.  Psychoimmunological effects of dioscorea in the ovariectomized rats , 2006 .

[3]  J. Funk,et al.  Video and computer games in the '90s: children's time commitment and game preference. , 1996, Children today.

[4]  Ronald C Kessler,et al.  Validity of the World Health Organization Adult ADHD Self‐Report Scale (ASRS) Screener in a representative sample of health plan members , 2007, International journal of methods in psychiatric research.

[5]  E. Walker,et al.  Diagnostic and Statistical Manual of Mental Disorders , 2013 .

[6]  Mark D. Griffiths,et al.  Computer game playing and social skills: a pilot study , 2010 .

[7]  P. Chan,et al.  A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents , 2006, Annals of general psychiatry.

[8]  J. Epstein,et al.  Neuropsychology of adults with attention-deficit/hyperactivity disorder: a meta-analytic review. , 2004, Neuropsychology.

[9]  Karen E. Dill,et al.  Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. , 2000, Journal of personality and social psychology.

[10]  Mark D Griffiths,et al.  Online gaming addiction in children and adolescents: A review of empirical research. , 2012, Journal of behavioral addictions.

[11]  K. Durkin,et al.  Not so doomed: computer game play and positive adolescent development , 2002 .

[12]  A. Eagly Sex differences in social behavior : a social-role interpretation , 1987 .

[13]  Jeroen S. Lemmens,et al.  Development and Validation of a Game Addiction Scale for Adolescents , 2008 .

[14]  D. Lieberman,et al.  Educational video game for juvenile diabetes: results of a controlled trial. , 1997, Medical informatics = Medecine et informatique.

[15]  Jan Frölich,et al.  [Computer games in childhood and adolescence: relations to addictive behavior, ADHD, and aggression]. , 2009, Zeitschrift fur Kinder- und Jugendpsychiatrie und Psychotherapie.

[16]  Angela L. Duckworth,et al.  Self-Discipline Outdoes IQ in Predicting Academic Performance of Adolescents , 2005, Psychological science.

[17]  F. Guay,et al.  Preschool behavior and first-grade school achievement : The mediational role of cognitive self-control , 1998 .

[18]  S. Faraone,et al.  The Massachusetts General Hospital studies of gender influences on attention-deficit/hyperactivity disorder in youth and relatives. , 2004, The Psychiatric clinics of North America.

[19]  Dc Washington Diagnostic and Statistical Manual of Mental Disorders, 4th Ed. , 1994 .

[20]  Hayeon Song,et al.  Effects of a Robot's Long-Term Cognitive Developments on Its Social Presence and People's Social Responses Toward It , 2005 .

[21]  A. Logue Self-Control: Waiting Until Tomorrow for What You Want Today , 1994 .

[22]  T. Flynn Development of self‐concept, delay of gratification and self‐control and disadvantaged preschool children's achievement gain , 1985 .

[23]  Griffiths,et al.  Adolescent video game playing: issues for the classroom , 2010 .

[24]  K. Roe,et al.  Children and Computer Games , 1998 .

[25]  W. Mischel,et al.  The nature of adolescent competencies predicted by preschool delay of gratification. , 1988, Journal of personality and social psychology.

[26]  Walter Mischel,et al.  Predicting adolescent cognitive and self-regulatory competencies from preschool delay of gratification: Identifying diagnostic conditions. , 1990 .

[27]  John L. Sherry,et al.  Sex Differences in Video Game Play: , 2004, Commun. Res..

[28]  Shirley C. Feldmann,et al.  The Relationship of Self-Efficacy, Self-Regulation, and Collaborative Verbal Behavior with Grades: Preliminary Findings , 1995 .

[29]  Peter Benton Conflicting Cultures: reflections on the reading and viewing of secondary‐school pupils , 1995 .

[30]  Scott D. Johnson,et al.  Personality as a Predictor of College Performance , 1995 .

[31]  Physical anhedonia in the acute phase of schizophrenia , 2006, Annals of general psychiatry.

[32]  R. Baumeister,et al.  High self-control predicts good adjustment, less pathology, better grades, and interpersonal success. , 2004, Journal of personality.

[33]  Mark D. Griffiths,et al.  Computer game playing in adolescence: prevalence and demographic indicators , 1995 .