Methodology for accurately assessing the quality perceived by users on 360VR contents
暂无分享,去创建一个
Narciso García | José Ignacio Ronda | Marta Orduna | Pablo Pérez | César Díaz | Lara Muñoz | Ignacio Benito
[1] Thomas Stockhammer,et al. 360-Degree Video Streaming with MPEG-DASH , 2018 .
[2] Cheng-Hsin Hsu,et al. 360° Video Viewing Dataset in Head-Mounted Virtual Reality , 2017, MMSys.
[3] Wesley De Neve,et al. Flexible macroblock ordering in H.264/AVC , 2006, J. Vis. Commun. Image Represent..
[4] Guangtao Zhai,et al. The Prediction of Saliency Map for Head and Eye Movements in 360 Degree Images , 2020, IEEE Transactions on Multimedia.
[5] Christian Timmerer,et al. A Survey on Bitrate Adaptation Schemes for Streaming Media Over HTTP , 2019, IEEE Communications Surveys & Tutorials.
[6] Zhan Ma,et al. Modeling the Perceptual Impact of Viewport Adaptation for Immersive Video , 2018, 2018 IEEE International Symposium on Circuits and Systems (ISCAS).
[7] Christian Timmerer,et al. Adaptive Streaming of VR / 360-degree Immersive Media Services with high QoE , 2017 .
[8] Narciso García,et al. Video Multimethod Assessment Fusion (VMAF) on 360VR Contents , 2019, IEEE Transactions on Consumer Electronics.
[9] Muhammad Imran,et al. Quality of Experience for a Virtual Reality simulator , 2018, HVEI.
[10] Mohammad Hosseini,et al. View-aware tile-based adaptations in 360 virtual reality video streaming , 2017, 2017 IEEE Virtual Reality (VR).
[11] Hao Jiang,et al. Scalable Video Coding Based on User's View for Real-Time Virtual Reality Applications , 2018, IEEE Commun. Lett..
[12] Yiming Li,et al. Recent advances in omnidirectional video coding for virtual reality: Projection and evaluation , 2018, Signal Process..
[13] Zhou Wang,et al. Multiscale structural similarity for image quality assessment , 2003, The Thrity-Seventh Asilomar Conference on Signals, Systems & Computers, 2003.
[14] Patrick Le Callet,et al. A Dataset of Head and Eye Movements for 360 Degree Images , 2017, MMSys.
[15] Michela Ott,et al. A LITERATURE REVIEW ON IMMERSIVE VIRTUAL REALITY IN EDUCATION: STATE OF THE ART AND PERSPECTIVES. , 2015, 11th International Conference eLearning and Software for Education.
[16] Gary J. Sullivan,et al. Overview of the High Efficiency Video Coding (HEVC) Standard , 2012, IEEE Transactions on Circuits and Systems for Video Technology.
[17] Miska M. Hannuksela,et al. Viewport-dependent delivery schemes for stereoscopic panoramic video , 2017, 2017 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON).
[18] Filip De Turck,et al. An HTTP/2-Based Adaptive Streaming Framework for 360° Virtual Reality Videos , 2017, ACM Multimedia.
[19] Luciano Bononi,et al. Dynamic segment size selection in HTTP based adaptive video streaming , 2017, 2017 IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS).
[20] Robert S. Allison,et al. Perspectives on the definition of visually lossless quality for mobile and large format displays , 2018, J. Electronic Imaging.
[21] Antoine Coutrot,et al. A dataset of head and eye movements for 360° videos , 2018, MMSys.
[22] Touradj Ebrahimi,et al. On the performance of objective metrics for omnidirectional visual content , 2017, 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX).
[23] Jinsil Hwaryoung Seo,et al. Anatomy builder VR: Applying a constructive learning method in the virtual reality canine skeletal system , 2017, 2017 IEEE Virtual Reality (VR).
[24] Narciso García,et al. Viability analysis of content preparation configurations to deliver 360VR video via MPEG-DASH technology , 2018, 2018 IEEE International Conference on Consumer Electronics (ICCE).
[25] Xiongkuo Min,et al. The prediction of head and eye movement for 360 degree images , 2018, Signal Process. Image Commun..
[26] Miska M. Hannuksela,et al. HEVC-compliant Tile-based Streaming of Panoramic Video for Virtual Reality Applications , 2016, ACM Multimedia.
[27] Mohamed Hefeeda,et al. Streaming Virtual Reality Content , 2016, ArXiv.
[28] Cornelius Hellge,et al. Shifted IDR Representations for Low Delay Live DASH Streaming Using HEVC Tiles , 2016, 2016 IEEE International Symposium on Multimedia (ISM).
[29] Aljoscha Smolic,et al. Viewport-aware adaptive 360° video streaming using tiles for virtual reality , 2017, 2017 IEEE International Conference on Image Processing (ICIP).
[30] Wojciech Samek,et al. Quality perception of advanced multimedia systems , 2019, Digit. Signal Process..
[31] Eero P. Simoncelli,et al. Image quality assessment: from error visibility to structural similarity , 2004, IEEE Transactions on Image Processing.
[32] Gwendal Simon,et al. Viewport-adaptive navigable 360-degree video delivery , 2016, 2017 IEEE International Conference on Communications (ICC).
[33] Pascal Frossard,et al. Visual Distortions in 360-degree Videos , 2019, ArXiv.
[34] Ran Ma,et al. Scalable Omnidirectional Video Coding for Real-Time Virtual Reality Applications , 2018, IEEE Access.