Tangible data souvenirs as a bridge between a physical museum visit and online digital experience
暂无分享,去创建一个
Daniela Petrelli | Mark T. Marshall | Ian Gwilt | Sinead O'Brien | Patrick McEntaggart | D. Petrelli | I. Gwilt | M. Marshall | Sinead O'Brien | Patrick McEntaggart | Daniela Petrelli
[1] J. Falk. Identity and the Museum Visitor Experience , 2009 .
[2] Bradley L. Taylor. Reconsidering digital surrogates: toward a viewer-orientated model of the gallery experience , 2013 .
[3] Jon Hindmarsh,et al. Engaging constable: revealing art with new technology , 2007, CHI.
[4] Allison Woodruff,et al. Sotto Voce: Facilitating Social Learning in a Historic House , 2008, Computer Supported Cooperative Work (CSCW).
[5] Tsvi Kuflik,et al. Adaptive, intelligent presentation of information for the museum visitor in PEACH , 2007, User Modeling and User-Adapted Interaction.
[6] Angelo Chianese,et al. Improving User Experience of Cultural Environment Through IoT: The Beauty or the Truth Case Study , 2015 .
[7] Dirk vom Lehn,et al. DISPLACING THE OBJECT: MOBILE TECHNOLOGIES AND INTERPRETIVE RESOURCES , 2003 .
[8] Jenny Kidd. Museums in the New Mediascape , 2017 .
[9] Antonella De Angeli,et al. A user-centered approach to user modeling , 1999 .
[10] Stacey Pitsillides,et al. Heritage and Social Media : Understanding heritage in a participatory culture , 2012 .
[11] Nina Simon. The Participatory Museum , 2010 .
[12] Mary A. Littrell,et al. Souvenir-purchase behavior of women tourists , 1995 .
[13] Eva Hornecker,et al. “I don’t understand it either, but it is cool” - visitor interactions with a multi-touch table in a museum , 2008, 2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems.
[14] J. Falk,et al. The Museum Experience Revisited , 2012 .
[15] Beverly Gordon,et al. The Souvenir: Messenger of the Extraordinary , 1986 .
[16] Nigel Morgan,et al. On souvenirs and metonymy , 2005 .
[17] Atsuko Hashimoto,et al. Geographical Representations Embedded within Souvenirs in Niagara: The Case of Geographically Displaced Authenticity , 2007 .
[18] Albrecht Schmidt,et al. Integrating material and digital: a new way for cultural heritage , 2013, INTR.
[19] Daniela Petrelli,et al. Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition , 2016, Tangible and Embedded Interaction.
[20] Liam J. Bannon,et al. Including Visitor Contributions in Cultural Heritage Installations: Designing for Participation , 2008 .
[21] Allison Woodruff,et al. Data Souvenirs: Environmental psychology and reflective design , 2011, Int. J. Hum. Comput. Stud..
[22] Peter Lonsdale,et al. Myartspace: Design and evaluation of support for learning with multimedia phones between classrooms and museums , 2009, Comput. Educ..
[23] Beverly Serrell,et al. Computers on the Exhibit Floor , 1992 .
[24] N. Bond,et al. Museums as Restorative Environments , 2010 .
[25] Betty M. Davidson,et al. Increased Exhibit Accessibility Through Multisensory Interaction , 1991 .
[26] Tek-Jin Nam,et al. Patina Engraver: Visualizing Activity Logs as Patina in Fashionable Trackers , 2015, CHI.
[27] Jonathan Hook,et al. Volvelles, domes and wristbands: embedding digital fabrication within a visitor's trajectory of engagement , 2014, Conference on Designing Interactive Systems.
[28] Luigina Ciolfi,et al. The Collaborative Work of Heritage: Open Challenges for CSCW , 2013, ECSCW.
[29] A. Bickford. Identity and the Museum Visitor Experience , 2010 .
[30] Daniela Petrelli,et al. Voices from the War: Design as a Means of Understanding the Experience of Visiting Heritage , 2016, CHI.
[31] Bettina Nissen,et al. Data-Things: Digital Fabrication Situated within Participatory Data Translation Activities , 2015, CHI.
[32] Angelo Chianese,et al. Smart environments and Cultural Heritage: a novel approach to create intelligent cultural spaces , 2015, J. Locat. Based Serv..
[33] Charles McIntyre,et al. Designing museum and gallery shops as integral, co-creative retail spaces within the overall visitor experience , 2010 .
[34] C. Heath,et al. Interaction and interactives: collaboration and participation with computer-based exhibits , 2005 .
[35] Steve Benford,et al. From interaction to trajectories: designing coherent journeys through user experiences , 2009, CHI.
[36] Rebecka Sheffield. ELISA GIACCARDI, ed., Heritage and Social Media: Understanding Heritage in a Participatory Culture , 2013 .