Enhancing reliability using peer consistency evaluation in human computation
暂无分享,去创建一个
[1] A. P. Dawid,et al. Maximum Likelihood Estimation of Observer Error‐Rates Using the EM Algorithm , 1979 .
[2] Benjamin B. Bederson,et al. Human computation: a survey and taxonomy of a growing field , 2011, CHI.
[3] Luis von Ahn,et al. Human computation , 2009, 2009 46th ACM/IEEE Design Automation Conference.
[4] Björn Hartmann,et al. Collaboratively crowdsourcing workflows with turkomatic , 2012, CSCW.
[5] Lydia B. Chilton,et al. TurKit: Tools for iterative tasks on mechanical turk , 2009, 2009 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC).
[6] Panagiotis G. Ipeirotis,et al. Quality management on Amazon Mechanical Turk , 2010, HCOMP '10.
[7] Laura A. Dabbish,et al. Designing games with a purpose , 2008, CACM.
[8] Brendan T. O'Connor,et al. Cheap and Fast – But is it Good? Evaluating Non-Expert Annotations for Natural Language Tasks , 2008, EMNLP.
[9] Aniket Kittur,et al. CrowdForge: crowdsourcing complex work , 2011, UIST.
[10] Stephen E. Robertson,et al. Rethinking the ESP game , 2009, CHI Extended Abstracts.
[11] Mausam,et al. Crowdsourcing Control: Moving Beyond Multiple Choice , 2012, UAI.
[12] Krzysztof Z. Gajos,et al. Toward automatic task design: a progress report , 2010, HCOMP '10.
[13] Christopher G. Harris. You're Hired! An Examination of Crowdsourcing Incentive Models in Human Resource Tasks , 2011 .
[14] Phuoc Tran-Gia,et al. Cost-Optimal Validation Mechanisms and Cheat-Detection for Crowdsourcing Platforms , 2011, 2011 Fifth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing.
[15] Duncan J. Watts,et al. Financial incentives and the "performance of crowds" , 2009, HCOMP '09.
[16] Scott R. Klemmer,et al. Shepherding the crowd yields better work , 2012, CSCW.
[17] Mausam,et al. Dynamically Switching between Synergistic Workflows for Crowdsourcing , 2012, AAAI.
[18] Lukas Biewald,et al. Programmatic Gold: Targeted and Scalable Quality Assurance in Crowdsourcing , 2011, Human Computation.
[19] Wai-Tat Fu,et al. Systematic Analysis of Output Agreement Games: Effects of Gaming Environment, Social Interaction, and Feedback , 2012, HCOMP@AAAI.
[20] John Langford,et al. CAPTCHA: Using Hard AI Problems for Security , 2003, EUROCRYPT.
[21] Laura A. Dabbish,et al. Labeling images with a computer game , 2004, AAAI Spring Symposium: Knowledge Collection from Volunteer Contributors.
[22] Luis von Ahn,et al. Word sense disambiguation via human computation , 2010, HCOMP '10.
[23] Praveen Paritosh,et al. Human Computation Must Be Reproducible , 2012, CrowdSearch.
[24] John Le,et al. Ensuring quality in crowdsourced search relevance evaluation: The effects of training question distribution , 2010 .
[25] Shourya Roy,et al. Beyond Independent Agreement: A Tournament Selection Approach for Quality Assurance of Human Computation Tasks , 2011, Human Computation.
[26] A. Rustichini,et al. Pay Enough or Don't Pay at All , 2000 .
[27] Aniket Kittur,et al. CrowdWeaver: visually managing complex crowd work , 2012, CSCW.
[28] O. Bandiera,et al. Social preferences and the response to incentives: Evidence from personnel data , 2005 .
[29] Panagiotis G. Ipeirotis. Analyzing the Amazon Mechanical Turk marketplace , 2010, XRDS.
[30] Haoqi Zhang,et al. An Iterative Dual Pathway Structure for Speech-to-Text Transcription , 2011, Human Computation.