Integrated Hybrid Planning and Programmed Control for Real Time UAV Maneuvering
暂无分享,去创建一个
Tim Miller | Miquel Ramírez | Adrian R. Pearce | Nir Lipovetzky | Michael Papasimeon | Enrico Scala | Mohammad Zamani | Lyndon Benke | M. Ramírez | N. Lipovetzky | Tim Miller | Mohammad Zamani | A. Pearce | E. Scala | Michael Papasimeon | L. Benke | Miquel Ramírez | Enrico Scala
[1] Alberto Bemporad,et al. The explicit linear quadratic regulator for constrained systems , 2003, Autom..
[2] Andrew G. Barto,et al. Learning to Act Using Real-Time Dynamic Programming , 1995, Artif. Intell..
[3] John Thangarajah,et al. A framework for modelling tactical decision-making in autonomous systems , 2015, J. Syst. Softw..
[4] Hector Geffner,et al. Purely Declarative Action Descriptions are Overrated: Classical Planning with Simulators , 2017, IJCAI.
[5] Edward A. Lee,et al. Introduction to Embedded Systems - A Cyber-Physical Systems Approach , 2013 .
[6] Gil Tidhar,et al. Flying Together: Modelling Air Mission Teams , 1998, Applied Intelligence.
[7] Maria Fox,et al. Modelling Mixed Discrete-Continuous Domains for Planning , 2006, J. Artif. Intell. Res..
[8] Dimitri P. Bertsekas,et al. Dynamic Programming and Optimal Control, Two Volume Set , 1995 .
[9] Kevin McDonald,et al. Augmented Reality as an Interface to Air Combat Multi-Agent Simulation , 2015 .
[10] Tim Miller,et al. Real-Time UAV Maneuvering via Automated Planning in Simulations , 2017, IJCAI.
[11] Csaba Szepesvári,et al. Bandit Based Monte-Carlo Planning , 2006, ECML.
[12] Paolo Traverso,et al. Automated Planning: Theory & Practice , 2004 .
[13] Hector Geffner,et al. Classical Planning with Simulators: Results on the Atari Video Games , 2015, IJCAI.
[14] Alberto Bemporad,et al. Predictive Control for Linear and Hybrid Systems , 2017 .
[15] Michael W Byrnes. Nightfall: Machine Autonomy in Air-to-Air Combat , 2014 .
[16] Pieter Abbeel,et al. Combining model-based policy search with online model learning for control of physical humanoids , 2016, 2016 IEEE International Conference on Robotics and Automation (ICRA).
[17] Robert L. Shaw,et al. Fighter Combat: Tactics and Maneuvering , 1985 .
[18] Hector Geffner,et al. Width and Serialization of Classical Planning Problems , 2012, ECAI.
[19] T. L. McCluskey,et al. Towards The Integration of Model Predictive Control into an AI Planning Framework , 2016, PlanSIG.
[20] Stefano Di Cairano,et al. An Industry Perspective on MPC in Large Volumes Applications: Potential Benefits and Open Challenges , 2012 .
[21] Maria Fox,et al. Heuristic Planning for PDDL+ Domains , 2016, AAAI Workshop: Planning for Hybrid Systems.
[22] Patrik Haslum,et al. Interval-Based Relaxation for General Numeric Planning , 2016, ECAI.
[23] Hector Geffner. Functional strips: a more flexible language for planning and problem solving , 2000 .
[24] Geoffrey E. Hinton,et al. Deep Learning , 2015, Nature.
[25] Shane Legg,et al. Human-level control through deep reinforcement learning , 2015, Nature.
[26] Jonathan P. How,et al. Aircraft trajectory planning with collision avoidance using mixed integer linear programming , 2002, Proceedings of the 2002 American Control Conference (IEEE Cat. No.CH37301).
[27] Nicholas Roy,et al. Air-Combat Strategy Using Approximate Dynamic Programming , 2008 .
[28] Daniel Liberzon,et al. Switching in Systems and Control , 2003, Systems & Control: Foundations & Applications.
[29] Hector Geffner,et al. Width-Based Planning for General Video-Game Playing , 2015, AIIDE.
[30] Maria Fox,et al. PDDL2.1: An Extension to PDDL for Expressing Temporal Planning Domains , 2003, J. Artif. Intell. Res..
[31] Benedetto Intrigila,et al. UPMurphi: A Tool for Universal Planning on PDDL+ Problems , 2009, ICAPS.
[32] Alex M. Andrew,et al. Knowledge in Action: Logical Foundations for Specifying and Implementing Dynamical Systems , 2002 .
[33] Clinton Heinze,et al. Thinking Quickly: Agents for Modeling Air Warfare , 1998, Australian Joint Conference on Artificial Intelligence.
[34] R. Sanfelice,et al. Hybrid dynamical systems , 2009, IEEE Control Systems.
[35] Petter Ögren,et al. How Behavior Trees Modularize Hybrid Control Systems and Generalize Sequential Behavior Compositions, the Subsumption Architecture, and Decision Trees , 2017, IEEE Transactions on Robotics.
[36] Hector Geffner,et al. ∃-STRIPS: Existential Quantification in Planning and Constraint Satisfaction , 2016, IJCAI.
[37] Michael Lewis,et al. Game theory for automated maneuvering during air-to-air combat , 1990 .
[38] Paolo Traverso,et al. Automated planning - theory and practice , 2004 .
[39] Demis Hassabis,et al. Mastering the game of Go with deep neural networks and tree search , 2016, Nature.
[40] Enrico Scala,et al. Numeric Kernel for Reasoning about Plans Involving Numeric Fluents , 2013, AI*IA.
[41] Michael Papasimeon,et al. Simulating Fighter Pilots , 2007 .
[42] Michael Papasimeon,et al. Specifying Agent Behaviour with Use Cases , 2000, PRIMA.
[43] Bernhard Nebel,et al. A Planning Based Framework for Controlling Hybrid Systems , 2012, ICAPS.
[44] D. Hull. Fundamentals of Airplane Flight Mechanics , 2007 .
[45] Min-Jea Tahk,et al. Differential Game Based Air Combat Maneuver Generation Using Scoring Function Matrix , 2016 .