Exergaming as a Viable Therapeutic Tool to Improve Static and Dynamic Balance among Older Adults and People with Idiopathic Parkinson’s Disease: A Systematic Review and Meta-Analysis
暂无分享,去创建一个
Timo Rantalainen | Makii Muthalib | Wei-Peng Teo | T. Rantalainen | M. Muthalib | W. Teo | L. Johnson | Dale M. Harris | Liam Johnson
[1] R. Newton,et al. Use of the Berg Balance Test to predict falls in elderly persons. , 1996, Physical therapy.
[2] N. A. Borghese,et al. Usability and Effects of an Exergame-Based Balance Training Program. , 2014, Games for health journal.
[3] Kathleen A Bieryla,et al. Feasibility of Wii Fit training to improve clinical measures of balance in older adults , 2013, Clinical interventions in aging.
[4] P. Kahlbaugh,et al. Effects of Playing Wii on Well-Being in the Elderly: Physical Activity, Loneliness, and Mood , 2011 .
[5] E. Park,et al. The effects of virtual reality game exercise on balance and gait of the elderly , 2015, Journal of physical therapy science.
[6] Paul McCrory,et al. Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance. , 2010, Gait & posture.
[7] Jaebum Son,et al. Unsupervised virtual reality-based exercise program improves hip muscle strength and balance control in older adults: a pilot study. , 2013, Archives of physical medicine and rehabilitation.
[8] Houeto Jean-Luc. [Parkinson's disease]. , 2022, La Revue du praticien.
[9] B. E. Maki,et al. Measuring balance in the elderly: validation of an instrument. , 1992, Canadian journal of public health = Revue canadienne de sante publique.
[10] A. Geurts,et al. Definition dependent properties of the cortical silent period in upper-extremity muscles, a methodological study , 2014, Journal of NeuroEngineering and Rehabilitation.
[11] Huong Q. Nguyen,et al. A Pilot Study of Wii Fit Exergames to Improve Balance in Older Adults , 2011, Journal of geriatric physical therapy.
[12] R. Walker,et al. Incidence and prediction of falls in Parkinson's disease: a prospective multidisciplinary study , 2002, Journal of neurology, neurosurgery, and psychiatry.
[13] Michael R. Wells,et al. Resistance Training and Gait Function in Patients with Parkinson’s Disease , 2001, American journal of physical medicine & rehabilitation.
[14] M. Hoehn,et al. Parkinsonism , 1998, Neurology.
[15] B. Rajaratnam,et al. Effects of balance-focused interactive games compared to therapeutic balance classes for older women , 2012, Climacteric : the journal of the International Menopause Society.
[16] Andrew M. Johnson,et al. The Effects of a Home-Based Virtual Reality Rehabilitation Program on Balance Among Individuals with Parkinson's Disease , 2013 .
[17] K. Jacobs,et al. The effect of the Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders. , 2012, Technology and health care : official journal of the European Society for Engineering and Medicine.
[18] Mark V Albert,et al. Wii Fit Balance Board Playing Improves Balance and Gait in Parkinson Disease , 2013, PM & R : the journal of injury, function, and rehabilitation.
[19] Andrew B West,et al. Molecular pathophysiology of Parkinson's disease. , 2005, Annual review of neuroscience.
[20] Jeffrey M. Hausdorff,et al. Virtual reality for gait training: can it induce motor learning to enhance complex walking and reduce fall risk in patients with Parkinson's disease? , 2011, The journals of gerontology. Series A, Biological sciences and medical sciences.
[21] K. Berg. Measuring balance in the elderly: preliminary development of an instrument , 1989 .
[22] Hamid Bateni,et al. Changes in balance in older adults based on use of physical therapy vs the Wii Fit gaming system: a preliminary study. , 2012, Physiotherapy.
[23] P. Olivier,et al. Retraining function in people with Parkinson’s disease using the Microsoft kinect: game design and pilot testing , 2014, Journal of NeuroEngineering and Rehabilitation.
[24] Heidi Sveistrup,et al. Functional Balance and Dual-Task Reaction Times in Older Adults Are Improved by Virtual Reality and Biofeedback Training , 2007, Cyberpsychology Behav. Soc. Netw..
[25] Yves Lajoie,et al. Games-based biofeedback training and the attentional demands of balance in older adults. , 2010, Aging clinical and experimental research.
[26] A. Betker,et al. Game-based Exercises for Dynamic Short-Sitting Balance Rehabilitation of People With Chronic Spinal Cord and Traumatic Brain Injuries , 2007, Physical Therapy.
[27] A. Zwinderman,et al. Prospective assessment of falls in Parkinson's disease , 2001, Journal of Neurology.
[28] Dalton L. Wolfe,et al. A scoping review of video gaming in rehabilitation , 2015, Disability and rehabilitation. Assistive technology.
[29] Yen-Wei Hsieh,et al. Randomized comparison trial of balance training by using exergaming and conventional weight-shift therapy in patients with chronic stroke. , 2014, Archives of physical medicine and rehabilitation.
[30] Catherine Sherrington,et al. Reliability of the PEDro scale for rating quality of randomized controlled trials. , 2003, Physical therapy.
[31] Diane Podsiadlo,et al. The Timed “Up & Go”: A Test of Basic Functional Mobility for Frail Elderly Persons , 1991, Journal of the American Geriatrics Society.
[32] Eric G. Johnson,et al. The effect of virtual reality gaming on dynamic balance in older adults. , 2012, Age and ageing.
[33] Tung-Wu Lu,et al. Effects of Virtual Reality–Augmented Balance Training on Sensory Organization and Attentional Demand for Postural Control in People With Parkinson Disease: A Randomized Controlled Trial , 2011, Physical Therapy.
[34] Yu-Ling Hsiao,et al. Effects of interactive video-game based system exercise on the balance of the elderly. , 2013, Gait & posture.
[35] Kathleen Zettergren,et al. THE EFFECTS OF NINTENDO WII FIT TRAINING ON GAIT SPEED, BALANCE, FUNCTIONAL MOBILITY AND DEPRESSION IN ONE PERSON WITH PARKINSON'S DISEASE , 2011 .
[36] Oddom Demontiero,et al. Effects of balance training using a virtual-reality system in older fallers , 2013, Clinical interventions in aging.
[37] Y. Scherer,et al. Effects of Using Nintendo Wii™ Exergames in Older Adults , 2015, Journal of aging and health.
[38] Wen-Dien Chang,et al. Validity and Reliability of Wii Fit Balance Board for the Assessment of Balance of Healthy Young Adults and the Elderly , 2013, Journal of physical therapy science.
[39] A. Zwinderman,et al. Influence of dopaminergic medication on automatic postural responses and balance impairment in Parkinson's disease , 1996, Movement disorders : official journal of the Movement Disorder Society.
[40] Tatiana de Paula Oliveira,et al. Effect of Nintendo Wii™-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: a randomised clinical trial. , 2012, Physiotherapy.
[41] M. Hely,et al. Sydney multicenter study of Parkinson's disease: Non‐L‐dopa–responsive problems dominate at 15 years , 2005, Movement disorders : official journal of the Movement Disorder Society.
[42] K. J. Miller,et al. Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review. , 2014, Age and ageing.
[43] Rachael D. Seidler,et al. The effects of short term balance training on the postural control of older adults , 1997 .
[44] Dara Meldrum,et al. Virtual reality rehabilitation of balance: assessment of the usability of the Nintendo Wii® Fit Plus , 2012, Disability and rehabilitation. Assistive technology.
[45] M. Guerraz,et al. Evaluation of a visual biofeedback on the postural control in Parkinson's disease , 2014, Neurophysiologie Clinique/Clinical Neurophysiology.
[46] Catherine Sherrington,et al. Evidence for physiotherapy practice: a survey of the Physiotherapy Evidence Database (PEDro). , 2002, The Australian journal of physiotherapy.
[47] Tatiana de Paula Oliveira,et al. Motor learning, retention and transfer after virtual-reality-based training in Parkinson's disease--effect of motor and cognitive demands of games: a longitudinal, controlled clinical study. , 2012, Physiotherapy.
[48] M. Hoehn,et al. Parkinsonism , 1967, Neurology.
[49] B. MacWilliams,et al. Maximal Speed Gait Initiation of Healthy Elderly Individuals and Persons With Parkinson Disease , 2004 .
[50] J. Pompeu,et al. Effect of Nintendo WiiTM-based motor and cognitive training on activities of daily living in patients with Parkinson ’ s disease : A randomised clinical trial , 2012 .
[51] F. Owen Black,et al. Clinical status of computerized dynamic posturography in neurotology , 2001 .
[52] N. Olivier,et al. Wii Fit® training vs. Adapted Physical Activities: which one is the most appropriate to improve the balance of independent senior subjects? A randomized controlled study , 2012, Clinical rehabilitation.
[53] Oskar Hansson,et al. Prediction of Falls and/or Near Falls in People with Mild Parkinson’s Disease , 2015, PloS one.
[54] Gak Hwangbo,et al. The Effects of Virtual Reality-based Balance Training on Balance of the Elderly , 2014, Journal of physical therapy science.
[55] Neha Singh,et al. Advances in the treatment of Parkinson's disease , 2007, Progress in Neurobiology.
[56] M. Perracini,et al. Levodopa effect upon functional balance of Parkinson's disease patients. , 2004, Parkinsonism & related disorders.
[57] Lynn Rochester,et al. The role of exergaming in Parkinson’s disease rehabilitation: a systematic review of the evidence , 2014, Journal of NeuroEngineering and Rehabilitation.