Multi-User Virtual Environments for Learning Meet Learning Management

Alongside the growth of interest in Games-Based Learning, there has been a notable explosion of interest in the use of 3D graphical multi-user virtual environments (MUVE) for learning. Platforms such as Second Life® or alternatives (Theresm, Active Worlds, OpenCroquet, and so on) have potential for online tuition in ways quite different from those offered by traditional Web-based Virtual Learning Environments (VLE, a.k.a. Learning Management System or LMS). The Sloodle project is working to integrate Second Life with the Moodle VLE – and to investigate how this might support learning and teaching with the Second Life platform. Second Life can be considered as a 3D client for Moodle learning activities, while a complimentary view is to consider Moodle as a back-end for Second Life learning activities – enabling virtual world learning activities integrated with Web-based class lists and grade books. The authors close by considering future directions and applications.

[1]  Daniel Livingstone,et al.  Putting a Second Life “metaverse” skin on learning management systems , 2006 .

[2]  Michele D. Dickey Teaching in 3D: Pedagogical Affordances and Constraints of 3D Virtual Worlds for Synchronous Distance Learning , 2003 .

[3]  Mark Wallace,et al.  Second Life: The Official Guide , 2006 .

[4]  Cher Ping Lim,et al.  Gaming in a 3D multiuser virtual environment: engaging students in Science lessons , 2006, Br. J. Educ. Technol..

[5]  Daniel Livingstone,et al.  Integrating Web-Based and 3D Learning Environments: Second Life Meets Moodle , 2008 .

[6]  Lori Bell,et al.  Virtual Libraries and Education in Virtual Worlds , 2011 .

[7]  Peter Charles Taylor,et al.  Moodle: Using Learning Communities to Create an Open Source Course Management System , 2003 .

[8]  Richard E. Ferdig,et al.  Handbook of Research on Effective Electronic Gaming in Education , 2009 .

[9]  Theresa Kwong,et al.  Creating interaction in online learning : a case study , 2007 .

[10]  David W. Shaffer,et al.  Epistemic frames for epistemic games , 2006, Comput. Educ..

[11]  Jason Cole,et al.  Using Moodle - teaching with the popular open source course management system , 2007 .

[12]  Norio Shiratori,et al.  Multicast: concept, problems, routing protocols, algorithms and QoS extensions , 2002 .

[13]  Michele D. Dickey Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education , 2005, Br. J. Educ. Technol..

[14]  J. P. Gee,et al.  What Would a State of the Art Instructional Video Game Look like , 2005 .

[15]  Brian C. Nelson Exploring the Use of Individualized, Reflective Guidance In an Educational Multi-User Virtual Environment , 2007 .

[16]  Gloria Mark,et al.  Social conventions in computer-mediated communication: a comparison of three online shared virtual environments , 2002 .

[17]  Michael K. Thomas,et al.  Making learning fun: Quest Atlantis, a game without guns , 2005 .

[18]  Brian C. Nelson,et al.  Design-based research strategies for studying situated learning in a multi-user virtual environment , 2004 .

[19]  Hilla Peretz,et al.  The , 1966 .

[20]  Gee,et al.  Are Video Games Good for Learning , 2007 .

[21]  Hsiu-Ping Yueh,et al.  Designing a learning management system to support instruction , 2008, CACM.

[22]  Lori Bell,et al.  Virtual Libraries and Education in Virtual Worlds: Twenty-First Century Library Services , 2008 .