Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments
暂无分享,去创建一个
Christof Lutteroth | Michael Abernathy | Lindsay Alexander Shaw | Jude Buckley | Paul M. Corballis | Burkhard Wünsche | B. Wünsche | P. Corballis | Jude Buckley | C. Lutteroth | Michael Abernathy
[1] Nicola Gallacher,et al. Game audio — an investigation into the effect of audio on player immersion , 2013, The Computer Games Journal.
[2] F. Racioppi,et al. Physical Activity and Health in Europe: Evidence for Action , 2006 .
[3] S. Montgomery,et al. Exercise Video Games and Exercise Self-Efficacy in Children , 2016, Global pediatric health.
[4] Gershon Tenenbaum,et al. Attention focus during physical effort: The mediating role of task intensity , 2007 .
[5] B. Franklin,et al. American College of Sports Medicine position stand. Quantity and quality of exercise for developing and maintaining cardiorespiratory, musculoskeletal, and neuromotor fitness in apparently healthy adults: guidance for prescribing exercise. , 2011, Medicine and science in sports and exercise.
[6] Paul A. Cairns,et al. First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? , 2015, CHI.
[7] Kennon M. Sheldon,et al. Intrinsic motivation and exercise adherence. , 1997 .
[8] Zachary Wartell,et al. Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame , 2011, PRESENCE: Teleoperators and Virtual Environments.
[9] Daniel Mestre,et al. Does Virtual Reality Enhance Exercise Performance, Enjoyment, and Dissociation? An Exploratory Study on a Stationary Bike Apparatus , 2011, PRESENCE: Teleoperators and Virtual Environments.
[10] Wei Peng,et al. Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games , 2011, Cyberpsychology Behav. Soc. Netw..
[11] A. Whitehead,et al. Exergame effectiveness: what the numbers can tell us , 2010, Sandbox '10.
[12] Costas I. Karageorghis,et al. Music in the exercise domain: a review and synthesis (Part II) , 2011, International review of sport and exercise psychology.
[13] Paul A. Cairns,et al. Measuring and defining the experience of immersion in games , 2008, Int. J. Hum. Comput. Stud..
[14] Juhani Heinilä,et al. Fitness computer game with a bodily user interface , 2003, ICEC.
[15] John Bartholomew,et al. College Students' Motivation for Physical Activity: Differentiating Men's and Women's Motives for Sport Participation and Exercise , 2005, Journal of American college health : J of ACH.
[16] Abdulmotaleb El-Saddik,et al. Evaluating Player Experience in Cycling Exergames , 2013, 2013 IEEE International Symposium on Multimedia.
[17] Laurie N. Taylor. VIDEO GAMES: PERSPECTIVE, POINT-OF-VIEW, AND IMMERSION , 2002 .
[18] David Lester Neumann,et al. The Effect of Different Attentional Strategies on Physiological and Psychological States During Running , 2013 .
[19] Christof Lutteroth,et al. Challenges in Virtual Reality Exergame Design , 2015, AUIC.
[20] Kristine Jørgensen,et al. Left in the dark: playing computer games with the sound turned off , 2008 .
[21] Christof Lutteroth,et al. Development and evaluation of an exercycle game using immersive technologies , 2015 .
[22] Yue Gao,et al. Decreasing sedentary behaviours in pre-adolescents using casual exergames at school , 2014, CHI PLAY.
[23] C. Karageorghis. Applying Music in Exercise and Sport , 2016 .
[24] Wildor Hollmann,et al. Effects of Physical Exercise on Individual Resting State EEG Alpha Peak Frequency , 2015, Neural plasticity.
[25] Sophie Côté,et al. Virtual Reality Induces Dissociation and Lowers Sense of Presence in Objective Reality , 2010, Cyberpsychology Behav. Soc. Netw..
[26] P. Ekkekakis,et al. Do ‘Mind over Muscle’ Strategies Work? , 2009, Sports medicine.
[27] Zan Gao,et al. A meta‐analysis of active video games on health outcomes among children and adolescents , 2015, Obesity reviews : an official journal of the International Association for the Study of Obesity.
[28] J. Annesi,et al. Effects of music, television, and a combination entertainment system on distraction, exercise adherence, and physical output in adults. , 2001 .
[29] Henrik M. Peperkorn,et al. The impact of perception and presence on emotional reactions: a review of research in virtual reality , 2015, Front. Psychol..
[30] Denise Baden,et al. Am I Nearly There? The Effect of Anticipated Running Distance on Perceived Exertion and Attentional Focus , 2004 .