Simulating fusion algorithms with gaming platforms

We discuss issues in testing various cognitive fusion algorithms for situation management. We provide a proof-of-principle discussion and demo showing how gaming technologies and platforms could be used to devise and test various fusion algorithms, including input, processing, and output, and we look at how the proof-of-principle could lead to more advanced test beds and methods for high-level fusion in support of situation management. We develop four simple fusion scenarios and one more complex scenario in which a simple rule-based system is scripted to govern the behavior of battlespace entities. We conclude that the proof-of-principle warrants further work to experiment with various high-level fusion algorithms and more complex scenarios for simulation exercises.