The Advantage of the Initiative
暂无分享,去创建一个
[1] R.K. Guy,et al. On numbers and games , 1978, Proceedings of the IEEE.
[2] H. Jaap van den Herik,et al. Planning a Strategy in Chess , 1998, J. Int. Comput. Games Assoc..
[3] H. Jaap van den Herik,et al. Solving 8×8 Domineering , 1999, Theor. Comput. Sci..
[4] H. J. van den Herik,et al. A knowledge-based approach to connect-four: The game is over: White to move wins! , 1989 .
[5] Jorge Nuno Silva,et al. Mathematical Games , 1959, Nature.
[6] H. Jaap van den Herik,et al. Secrets of Rook Endings , 1993, J. Int. Comput. Games Assoc..
[7] H. Jaap van den Herik,et al. GO‐MOKU SOLVED BY NEW SEARCH TECHNIQUES , 1996, Comput. Intell..
[8] John Roycroft. Identifying the Three Types of Zugzwang , 1990, J. Int. Comput. Games Assoc..
[9] D. Singmaster,et al. Almost all games are first person games , 1981 .
[10] H. Jaap van den Herik,et al. Replacement Schemes for Transposition Tables , 1994, J. Int. Comput. Games Assoc..
[11] L. V. Allis,et al. Searching for solutions in games and artificial intelligence , 1994 .
[12] William E. Walden,et al. A computer assisted study of Go on M x N boards , 1972, Information Sciences.
[13] B. C. Brookes,et al. Information Sciences , 2020, Cognitive Skills You Need for the 21st Century.
[14] P. Wagner. Wines, Grape Vines and Climate , 1974 .
[15] Barry L. Nelson,et al. Hash Tables in Cray Blitz , 1985, J. Int. Comput. Games Assoc..
[16] E. Berlekamp,et al. Winning Ways for Your Mathematical Plays , 1983 .
[17] Elwyn R. Berlekamp,et al. Blockbusting and domineering , 1988, J. Comb. Theory, Ser. A.
[18] Oren Patashnik. Qubic: 4×4×4 Tic-Tac-Toe , 1980 .
[19] Donald E. Knuth,et al. The Solution for the Branching Factor of the Alpha-Beta Pruning Algorithm , 1981, ICALP.
[20] Ralph Gasser,et al. SOLVING NINE MEN'S MORRIS , 1996, Comput. Intell..
[21] H. Jaap van den Herik,et al. Replacement Schemes and Two-Level Tables , 1996, J. Int. Comput. Games Assoc..