Real-time watercolor painting on a distributed paper model

Current watercolor painting systems produce convincing results, but trade this quality for a simulation that is much too slow for interactive use. We describe the implementation of a paper model that allows for real-time creation of watercolor images by simulating the mechanics of pigment and water throughout a three-layer paper model. In order to keep the simulation real-time while painting on large surfaces, we adopt a distributed paper canvas by dividing it in a grid of subpapers, each of which is delegated to a remote process

[1]  Tosiyasu L. Kunii,et al.  A diffusion model for computer animation of diffuse ink painting , 1995, Proceedings Computer Animation'95.

[2]  Jintae Lee Simulating Oriental Black-Ink Painting , 1999, IEEE Computer Graphics and Applications.

[3]  Andrew Lumsdaine,et al.  A Component Architecture for LAM/MPI , 2003, PVM/MPI.

[4]  Frank Van Reeth,et al.  A Paper Model for Real-time Watercolor Simulation , 2004 .

[5]  David Small,et al.  Modeling Watercolor by Simulating Diffusion, Pigment, and Paper Fibers , 1991 .

[6]  Dimitris N. Metaxas,et al.  Realistic Animation of Liquids , 1996, Graphics Interface.

[7]  Qinglian Guo,et al.  Modeling the Diffuse Paintings of 'Sumie' , 1991, Modeling in Computer Graphics.

[8]  T. N. Stevenson,et al.  Fluid Mechanics , 2021, Nature.

[9]  David Salesin,et al.  Computer-generated watercolor , 1997, SIGGRAPH.

[10]  Steven Worley,et al.  A cellular texture basis function , 1996, SIGGRAPH.

[11]  Hwan-Gue Cho,et al.  Interactive Rendering Technique for Realistic Oriental Painting , 2003, WSCG.

[12]  Stephen Wolfram,et al.  A New Kind of Science , 2003, Artificial Life.

[13]  J. Stam Real-Time Fluid Dynamics for Games , 2003 .

[14]  Steve Strassmann,et al.  Hairy brushes , 1986, SIGGRAPH.