AI for automated combatants in a training application
暂无分享,去创建一个
[1] Joseph L. Weeks,et al. Development of Computer-Generated Forces for Air Force Security Forces Distributed Mission Training , 2002 .
[2] Dale Moyer,et al. Using Cognitive Models for Computer Generated Forces and Human Tutoring , 2004 .
[3] Randolph M. Jones. An Introduction to Cognitive Architectures for Modeling and Simulation , 2004 .
[4] Randolph M. Jones,et al. Behaviors that emerge from emotion and cognition: implementation and evaluation of a symbolic-connectionist architecture , 2003, AAMAS '03.
[5] Daniel Fu,et al. Putting AI in Entertainment: An AI Authoring Tool for Simulation and Games , 2002, IEEE Intell. Syst..
[6] John E. Laird,et al. Human-Level AI's Killer Application: Interactive Computer Games , 2000, AI Mag..
[7] Andy Ceranowicz,et al. Adapting to Urban Warfare , 2005 .
[8] Richard Stottler,et al. Formalized Behavior Models for MOUT OPFOR Individual Combatant Weapon Firing , 2004 .
[9] Paul Dumanoir,et al. Tactical Movement Planning for Individual Combatants , 2000 .
[10] Robert E. Wray. INTELLIGENT OPPONENTS FOR VIRTUAL REALITY TRAINERS , 2002 .
[11] Ronald C. Arkin,et al. Multiagent Mission Specification and Execution , 1997, Auton. Robots.
[12] David W. Aha,et al. Towards Applying Case-Based Reasoning to Composable Behavior Modeling , 2004 .