Fast Ray-Triangle Intersection Computation Using Reconfigurable Hardware
暂无分享,去创建一个
[1] Philipp Slusallek,et al. A virtual memory architecture for real-time ray tracing hardware , 2003, Comput. Graph..
[2] Christophe Renaud,et al. Path tracing using the AR350 processor , 2004, GRAPHITE '04.
[3] J. Lockwood,et al. A Collision Detection Chip on Reconfigurable Hardware , 2005 .
[4] Dinesh Manocha,et al. OBBTree: a hierarchical structure for rapid interference detection , 1996, SIGGRAPH.
[5] Gabriel Zachmann,et al. Hardware accelerated collision detection - an architecture and simulation results , 2005, Design, Automation and Test in Europe.
[6] Philip M. Hubbard,et al. Collision Detection for Interactive Graphics Applications , 1995, IEEE Trans. Vis. Comput. Graph..
[7] Joseph S. B. Mitchell,et al. Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs , 1998, IEEE Trans. Vis. Comput. Graph..
[8] Julius Plucker,et al. XVII. On a new geometry of space , 1865, Philosophical Transactions of the Royal Society of London.
[9] Gabriel Zachmann,et al. An Architecture for Hierarchical Collision Detection , 2003, WSCG.
[10] Tomas Akenine-Möller,et al. Fast, Minimum Storage Ray-Triangle Intersection , 1997, J. Graphics, GPU, & Game Tools.
[11] Christer Ericson,et al. Real-Time Collision Detection , 2004 .
[12] D. Badouel. An efficient ray-polygon intersection , 1990 .
[13] Reinhard Klein,et al. GPU‐based Collision Detection for Deformable Parameterized Surfaces , 2006, Comput. Graph. Forum.
[14] Christer Ericson,et al. Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (The Morgan Kaufmann Series in Interactive 3D Technology) , 2004 .
[15] Pat Hanrahan,et al. Ray tracing on programmable graphics hardware , 2002, SIGGRAPH Courses.
[16] Philipp Slusallek,et al. SaarCOR: a hardware architecture for ray tracing , 2002, HWWS '02.