Towards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm

We present the initial design stage of a Virtual Heritage experience for a bomb shelter built during the Spanish Civil War, namely Refugi 307. The shelter currently belongs to the History Museum of Barcelona which provides guided tours through the cultural heritage site for schools and the general public. The aim of the study was to define the requirements for the design of a first prototype based on the World-as-Support interaction paradigm. We conducted an ethnographic study and Participatory Design workshop to analyze different aspects of the requirements and to include multiple needs and viewpoints of the involved stakeholders. Based on the outcomes, we outline the potential for activities to foster (1) contextual-awareness between the learning content and the cultural heritage site, (2) environment-awareness in relation to missing objects in the physical space and (3) social-awareness to embody feelings related to solidarity and empathy.

[1]  Charlotte Magnusson,et al.  A real-world study of an audio-tactile tourist guide , 2012, Mobile HCI.

[2]  A. Strauss,et al.  Grounded theory , 2017 .

[3]  Sara Price,et al.  Mobile Experiences of Historical Place: A Multimodal Analysis of Emotional Engagement , 2016 .

[4]  Laura Malinverni,et al.  The World-as-Support: Embodied Exploration, Understanding and Meaning-Making of the Augmented World , 2017, CHI.

[5]  Mark D. Dunlop,et al.  A mobile guide for serendipitous exploration of cities , 2011, Mobile HCI.

[6]  Bernadette Flynn,et al.  v-Embodiment for cultural heritage , 2013, 2013 Digital Heritage International Congress (DigitalHeritage).

[7]  Jacob Buur,et al.  Getting a grip on tangible interaction: a framework on physical space and social interaction , 2006, CHI.

[8]  Eva Hornecker,et al.  Technology Augmentation of Historic Cemeteries - A Cross-Site Comparison , 2014 .

[9]  Paul Dourish,et al.  Where the action is , 2001 .

[10]  Roman Rädle,et al.  Virtual Objects as Spatial Cues in Collaborative Mixed Reality Environments: How They Shape Communication Behavior and User Task Load , 2016, CHI.

[11]  Narcís Parés,et al.  We hunters: interactive communication for young cavemen , 2012, Int. J. Arts Technol..

[12]  Antti Jylhä,et al.  A Wearable Multimodal Interface for Exploring Urban Points of Interest , 2015, ICMI.

[13]  Robert Pepperell,et al.  Where the Action Is: The Foundations of Embodied Interaction (review) , 2003, Leonardo.

[14]  Eva Pietroni,et al.  Natural interaction in VR environments for Cultural Heritage and its impact inside museums: The Etruscanning project , 2012, 2012 18th International Conference on Virtual Systems and Multimedia.

[15]  Maria Roussou,et al.  The Museum as Digital Storyteller: Collaborative Participatory Creation of Interactive Digital Experiences , 2015 .

[16]  Sarah Kenderdine,et al.  Pure Land: Futures for Embodied Museography , 2014, JOCCH.

[17]  Maria Roussou,et al.  Children designers in the museum: applying participatory design for the development of an art education program , 2007, IDC.

[18]  Narcis Pares,et al.  Us hunters: interactive communication for young cavemen , 2010, IDC.

[19]  Fusako Kusunoki,et al.  KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History , 2009, Trans. Edutainment.

[20]  Alberto Betella,et al.  Recovering the history of Bergen Belsen using an interactive 3D reconstruction in a mixed reality space the role of pre-knowledge on memory recollection , 2015, 2015 Digital Heritage.

[21]  Ronald Azuma,et al.  Recent Advances in Augmented Reality , 2001, IEEE Computer Graphics and Applications.

[22]  Simon Robinson,et al.  Performative technologies for heritage site regeneration , 2014, Personal and Ubiquitous Computing.

[23]  Christie A. Ray,et al.  Towards an integrative approach to interactive museum installations , 2013, 2013 Digital Heritage International Congress (DigitalHeritage).

[24]  Leilah Lyons,et al.  Don't forget about the sweat: effortful embodied interaction in support of learning , 2012, TEI.

[25]  Orit Shaer,et al.  Reality-based interaction: a framework for post-WIMP interfaces , 2008, CHI.