暂无分享,去创建一个
Tao Qin | Bo An | Jiang Rong | Bo An | Tao Qin | Jiang Rong
[1] Matthew L. Ginsberg,et al. GIB: Steps Toward an Expert-Level Bridge-Playing Program , 1999, IJCAI.
[2] Demis Hassabis,et al. Mastering the game of Go without human knowledge , 2017, Nature.
[3] Demis Hassabis,et al. Mastering the game of Go with deep neural networks and tree search , 2016, Nature.
[4] Takahisa Ando,et al. Reasoning by Agents in Computer Bridge Bidding , 2000, Computers and Games.
[5] Lori L. DeLooze,et al. Bridge Bidding with Imperfect Information , 2007, 2007 IEEE Symposium on Computational Intelligence and Games.
[6] Noriyuki Kobayashi,et al. Cooperation and competition of agents in the auction of computer bridge , 2003 .
[7] Rémi Coulom,et al. Computing "Elo Ratings" of Move Patterns in the Game of Go , 2007, J. Int. Comput. Games Assoc..
[8] Colin Raffel,et al. Poker-CNN: A Pattern Learning Strategy for Making Draws and Bets in Poker Games Using Convolutional Networks , 2015, AAAI.
[9] Hsuan-Tien Lin,et al. Automatic Bridge Bidding Using Deep Reinforcement Learning , 2016, IEEE Transactions on Games.
[10] Shane Legg,et al. Human-level control through deep reinforcement learning , 2015, Nature.
[11] Kevin Waugh,et al. DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker , 2017, ArXiv.
[12] Ameet Talwalkar,et al. Foundations of Machine Learning , 2012, Adaptive computation and machine learning.
[13] Richard S. Sutton,et al. Reinforcement Learning: An Introduction , 1998, IEEE Trans. Neural Networks.
[14] Shaul Markovitch,et al. Learning to bid in bridge , 2006, Machine Learning.
[15] Matthew L. Ginsberg,et al. GIB: Imperfect Information in a Computationally Challenging Game , 2011, J. Artif. Intell. Res..
[16] B. Harshbarger. An Introduction to Probability Theory and its Applications, Volume I , 1958 .
[17] D. V. Lindley,et al. An Introduction to Probability Theory and Its Applications. Volume II , 1967, The Mathematical Gazette.
[18] R. J. Williams,et al. Simple Statistical Gradient-Following Algorithms for Connectionist Reinforcement Learning , 2004, Machine Learning.
[19] Tuomas Sandholm,et al. The State of Solving Large Incomplete-Information Games, and Application to Poker , 2010, AI Mag..