Bye-bye couch potato : body movement in the gaming experience

Video game consoles that enable their users to use active body movements as mode of interaction are becoming more and more popular. In fact, the best selling video game console at the time of writing this study is the Nintendo Wii, which is operated by one or two handheld controllers that gamers have to point and swing to operate their games. There has been plenty of research on how gamers experience nonmovement-based games as well as research on experiencing sport and physical exertion. Yet, there is little knowledge on how gamers experience physically active video games. This study aims at contributing to this research endeavor and embarks from an exploratory approach. Video gamers are interviewed to investigate how they assess and conceptualize their experiences with movementbased games. A Grounded Theory analysis approach reveals two distinct motivations (“achieving” and “relaxing”) with which gamers approach such games, together with two respective strategies. Also, control is identified as a crucial factor and the outcomes of the interviews are applied to existing knowledge of the gaming experience.

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