Distortion in perceived size and body-based scaling in virtual environments

In this paper, we report findings pertaining to the size perception of objects and hands in a Virtual Environment(VE). First, we found that size perception is distorted in a VE and the effect is different between objects and hands. We perceive our virtual hands as larger and objects as smaller in VEs than in real environments(REs). However, when hands interact with objects, our body is used as a metric to scale the apparent sizes of objects in the environment (body-based scaling; BBS). We also found that not only does the size of our hands influence the perceived size of the environment, but the size of familiar-sized objects influences the perceived size of our hands as well. In summary, in contrast to the independent traits of size perception of hands and objects in VEs, we tend to perceive the size based on what we see at first, either hands or objects, when we interact with the objects. These findings provide a benchmark for scale adjustment for interactive scale-sensitive virtual reality applications so as to create perceptually more precise representations of virtual objects and bodies.

[1]  A. Berti,et al.  When Far Becomes Near: Remapping of Space by Tool Use , 2000, Journal of Cognitive Neuroscience.

[2]  Claudio Brozzoli,et al.  Peripersonal space : a multisensory interface for body-objects interactions , 2009 .

[3]  A. Tversky,et al.  Judgment under Uncertainty: Heuristics and Biases , 1974, Science.

[4]  Wolfgang Prinz,et al.  Action science: Foundations of an emerging discipline , 2013 .

[5]  Victoria Interrante,et al.  Distance Perception in Immersive Virtual Environments, Revisited , 2006, IEEE Virtual Reality Conference (VR 2006).

[6]  P. Haggard,et al.  Distorting the visual size of the hand affects hand pre-shaping during grasping , 2009, Experimental Brain Research.

[7]  Ferran Argelaguet,et al.  The role of interaction in virtual embodiment: Effects of the virtual hand representation , 2016, 2016 IEEE Virtual Reality (VR).

[8]  Boris M. Velichkovsky,et al.  The perception of egocentric distances in virtual environments - A review , 2013, ACM Comput. Surv..

[9]  M. Slater,et al.  Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes , 2013, Proceedings of the National Academy of Sciences.

[10]  C. Spence,et al.  Multisensory integration and the body schema: close to hand and within reach , 2003, Current Biology.

[11]  Sally A. Linkenauger,et al.  Perception viewed as a phenotypic expression , 2013 .

[12]  P. Haggard,et al.  The rubber hand illusion revisited: visuotactile integration and self-attribution. , 2005, Journal of experimental psychology. Human perception and performance.

[13]  Takuji Narumi,et al.  Metamorphosis Hand: Dynamically Transforming Hands , 2016, AH.

[14]  References , 1971 .

[15]  Heinrich H. Bülthoff,et al.  Welcome to Wonderland: The Influence of the Size and Shape of a Virtual Hand On the Perceived Size and Shape of Virtual Objects , 2013, PloS one.

[16]  H. Henrik Ehrsson,et al.  Being Barbie: The Size of One’s Own Body Determines the Perceived Size of the World , 2011, PloS one.