Integral Kinematics ( Time-Integrals of Distance , Energy , etc . ) and Integral Kinesiology
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This paper introduces the MannFitTMSystem ᛗ0 0 0 0 0 0 1 1 10 10 001 1 0001101 1 0 1 0 1 1 1 , a physical fitness concept, regimen, philosophy, and praxis, based on Integral Kinematics (e.g. time integrals of distance or displacement), rather than the Differential Kinematics (distance and its derivatives: speeed, acceleration, etc.) that are commonly used in fitness, gaming, sports, and the like. Integral Kinematics gives rise to a new kind of fitness training, assessment, scoring, and gaming that puts emphasis on “dextrength” (combining strength with dexterity and fine motor control). Rather than maximizing distance, speed, and acceleration (derivatives of distance or displacement) the goal of the player is to minimize absement (time-integral of distance). We demonstrate a number of gaming scenarios based on Integral Kinematics, with or without other biofeedback and other gaming apparatus such as the Foc.us tDCS headset for gamers, and other health monitors (EEG, ECG, etc.).