Production of Virtual 3 D City Models from Geodata and Visualization with 3 D Game Engines . A Case Study from the UNESCO World Heritage City of Bamberg

In cooperation with the city of Bamberg and the TU Kaiserslautern, a research project on 3D-4Dcity models was founded whose results were presented to the public during this year's conference of the UNESCO Organization of World-Heritage-Cities (OWHC Regional Conference 2004). For the first time, approaches from the entertainment industry especially from the computer game industry have been used besides standard techniques for the preparation of 3D city models. They combine an until this date unknown presentation quality with the possibilities of an independent navigation in real-time. Consequently, the virtual walk through the historic part of Bamberg turns into an experience even from your home PC.