Learning within a professional environment: shared ownership of an HFOSS project
暂无分享,去创建一个
Stoney Jackson | Lori Postner | Gregory W. Hislop | Heidi J. C. Ellis | Darci Burdge | Joanmarie Diggs
[1] Sulayman K. Sowe,et al. Free / Libre Open Source Software (FLOSS) communities as an example of successful open participatory learning ecosystems , 2008 .
[2] Kouichi Kishida,et al. Toward an understanding of the motivation of open source software developers , 2003, 25th International Conference on Software Engineering, 2003. Proceedings..
[3] Stephanie Ludi. The benefits and challenges of using educational game projects in an undergraduate software engineering course , 2011, GAS '11.
[4] Sally Fincher,et al. Using Theory to Inform Capacity‐Building: Bootstrapping Communities of Practice in Computer Science Education Research , 2006 .
[5] Gregory W. Hislop,et al. How to involve students in FOSS projects , 2011, 2011 Frontiers in Education Conference (FIE).
[6] Ralph Morelli,et al. Student Software Engineering Learning via Participation in Humanitarian FOSS Projects , 2012 .
[7] C. Shaun Longstreet,et al. Experience report: A sustainable serious educational game capstone project , 2013, Proceedings of CGAMES'2013 USA.
[8] Dean Knudson,et al. Updating CS capstone projects to incorporate new agile methodologies used in industry , 2011, 2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T).
[9] Edward P. Katz. Software Engineering Practicum Course Experience , 2010, 2010 23rd IEEE Conference on Software Engineering Education and Training.
[10] Stoney Jackson,et al. Developing HFOSS projects using integrated teams across levels and institutions , 2013, SIGITE Conference.
[11] Etienne Wenger,et al. Situated Learning: Legitimate Peripheral Participation , 1991 .
[12] Sandra Gorka,et al. Curriculum Guidelines for Undergraduate Degree Programs in Information Technology , 2008 .
[13] Iffat Jabeen,et al. Legitimate Peripheral Participation in the GNU/Linux Community , 2011 .
[14] Robert M. Marmorstein. Open source contribution as an effective software engineering class project , 2011, ITiCSE '11.
[15] Neelam Soundarajan,et al. From Student to Teacher: Transforming Industry Sponsored Student Projects into Relevant, Engaging, and Practical Curricular Materials , 2010, 2010 IEEE Transforming Engineering Education: Creating Interdisciplinary Skills for Complex Global Environments.