Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum
暂无分享,去创建一个
Yao-Ting Sung | Kuo-En Chang | Huei-Tse Hou | Chia-Tzu Chang | Huei-Lin Chao | Cheng-Ming Lee | Kuo-En Chang | Y. Sung | H. Hou | Chia-Tzu Chang | Huei-Lin Chao | Cheng-Ming Lee
[1] Stephen Rose,et al. Augmented Reality: A Review of available Augmented Reality packages and evaluation of their potential use in an educational context , 2010 .
[2] Xiangyu Wang,et al. An experimental study on collaborative effectiveness of augmented reality potentials in urban design , 2009 .
[3] Karen A. Hamblen,et al. An Art Criticism Questioning Strategy within the Framework of Bloom's Taxonomy , 1984 .
[4] Edmund Burke Feldman,et al. The Teacher as Model Critic. , 1973 .
[5] Andrew Y. C. Nee,et al. Augmented reality for collaborative product design and development , 2010 .
[6] Rod McCall,et al. Using presence to evaluate an augmented reality location aware game , 2010, Personal and Ubiquitous Computing.
[7] D. Merkl,et al. INTERACTION WITH ART MUSEUMS ON THE WEB , 2009 .
[8] Bin Wang,et al. Mobile Social Service Design for Large-Scale Exhibition , 2009, HCI.
[9] Kee-Young Kwahk,et al. Moderating effects of localization differences on ERP use: A socio-technical systems perspective , 2010, Comput. Hum. Behav..
[10] Qiaozhu Mei. A knowledge processing oriented life cycle study from a Digital Museum system , 2004, ACM-SE 42.
[11] Gilbert A. Clark,et al. A Walk in the Right Direction: A Model for Visual Arts Education , 1978 .
[12] G. Maddern,et al. Development of an ex vivo simulated training model for laparoscopic liver resection , 2011, Surgical Endoscopy.
[13] Flavia Sparacino,et al. The Museum Wearable: real-time sensor-driven understanding of visitors' interests for personalized visually-augmented museum experiences , 2002 .
[14] Larry Johnson,et al. The 2011 Horizon Report. , 2011 .
[15] Dan Cosley,et al. A tag in the hand: supporting semantic, social, and spatial navigation in museums , 2009, CHI.
[16] Yao-Ting Sung,et al. Mobile guide system using problem-solving strategy for museum learning: a sequential learning behavioural pattern analysis , 2010, J. Comput. Assist. Learn..
[17] A. Molassiotis,et al. 'Thinking outside the box': complementary and alternative therapies use in paediatric oncology patients. , 2004, European journal of oncology nursing : the official journal of European Oncology Nursing Society.
[18] Margarita Vilkoniene,et al. Influence of Augmented Reality Technology upon Pupils' Knowledge about Human Digestive System: The Results of the Experiment. , 2009 .
[19] Kuo-En Chang,et al. Embedding game-based problem-solving phase into problem-posing system for mathematics learning , 2012, Comput. Educ..
[20] Alan Levine,et al. The 2010 Horizon Report. , 2010 .
[21] James Mathews,et al. Using a studio-based pedagogy to engage students in the design of mobile-based media , 2010 .
[22] José Luis Lerma,et al. Photogrammetry and augmented reality for cultural heritage applications , 2009 .
[23] Yao-Ting Sung,et al. Designing an electronic guidebook for learning engagement in a museum of history , 2010, Comput. Hum. Behav..
[24] Donna L. Hoffman,et al. Measuring the Customer Experience in Online Environments: A Structural Modeling Approach , 2000 .
[25] Huei-Tse Hou,et al. Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG) , 2012, Comput. Educ..
[26] Doron Goldfarb,et al. Social Interaction with Cultural Heritage on the Web , 2010, ICWE Workshops.
[27] Xiangyu Wang,et al. Using Augmented Reality to Plan Virtual Construction Worksite , 2007 .
[28] Areti Damala,et al. Merging augmented reality based features in mobile multimedia museum guides , 2007 .
[29] Philip Smith. Roger Bakeman John M. Gottman , 1987, Animal Behaviour.
[30] Tsung-Yu Liu,et al. A context-aware ubiquitous learning environment for language listening and speaking , 2009, J. Comput. Assist. Learn..
[31] Jia Zhang,et al. Designing a Streamlined Viewport Strategy System to Enhance Performance in Context Awareness in Mobile Learning Environments , 2012, 2012 IIAI International Conference on Advanced Applied Informatics.
[32] Annemarie Hauf,et al. Computers in education , 1983 .
[33] Judy M. Parr,et al. Revisiting and reframing use: Implications for the integration of ICT , 2010, Comput. Educ..
[34] S. Hsi,et al. A study of user experiences mediated by nomadic web content in a museum , 2003, J. Comput. Assist. Learn..
[35] Rungtai Lin,et al. Digital Archive Database for Cultural Product Design , 2007, HCI.
[36] George Papagiannakis,et al. A survey of mobile and wireless technologies for augmented reality systems , 2008, Comput. Animat. Virtual Worlds.
[37] Mark Billinghurst,et al. Communication Behaviors in Colocated Collaborative AR Interfaces , 2003, Int. J. Hum. Comput. Interact..
[38] Edmund Burke Feldman,et al. Varieties of Visual Experience , 1972 .
[39] Gene A. Mittler. Learning to Look/Looking to Learn: A Proposed Approach to Art Appreciation at the Secondary School Level , 1980 .
[40] Zainab Abu Bakar,et al. Digital archiving of traditional songket motifs using image processing tool , 2012 .
[41] Brian Winkel,et al. Thinking outside the box … inside the box , 2011 .
[42] Dieter Schmalstieg,et al. Mobility and social interaction as core gameplay elements in multi-player augmented reality , 2008, DIMEA.
[43] Poong Hyun Seong,et al. Heuristic guidelines and experimental evaluation of effective augmented-reality based instructions for maintenance in nuclear power plants , 2010 .
[44] Christina B. Updike,et al. Integrating Digital Images into the Art and Art History Curriculum , 2002 .
[45] Susan Hazan. The 2010 Horizon Report: Museum Edition . Johnson L. et al . Austin, Texas: The New Media Consortium 2010, 36 p. , 2012 .
[46] Huei-Tse Hou. EXPLORING THE BEHAVIOURAL PATTERNS IN PROJECT-BASED LEARNING WITH ONLINE DISCUSSION: QUANTITATIVE CONTENT ANALYSIS AND PROGRESSIVE SEQUENTIAL ANALYSIS , 2010 .
[47] Chris Baber,et al. Augmenting Museums and Art Galleries , 2001, INTERACT.
[48] Cody Sandifer,et al. Technological novelty and open‐endedness: Two characteristics of interactive exhibits that contribute to the holding of visitor attention in a science museum , 2003 .
[49] Donna L. Hoffman,et al. Measuring the Flow Construct in Online Environments : A Structural Modeling Approach , 1998 .
[50] Chris Dede,et al. Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning , 2009 .
[51] J. Webster,et al. The Dimensionality and Correlates of Flow in Human-Computer Interactions. , 1993 .
[52] Areti Damala,et al. Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit , 2008, DIMEA.
[53] Huseyin Yaratan,et al. MIDDLE SCHOOL ENGLISH LANGUAGE TEACHERS' PERCEPTIONS OF INSTRUCTIONAL TECHNOLOGY IMPLEMENTATION IN NORTH CYPRUS , 2010 .
[54] Kurt Squire,et al. Environmental Detectives—the development of an augmented reality platform for environmental simulations , 2008 .
[55] Tan-Hsu Tan,et al. Outdoor Natural Science Learning with an RFID-Supported Immersive Ubiquitous Learning Environment , 2009, J. Educ. Technol. Soc..
[56] R. Reynolds,et al. Web-based museum trails on PDAs for university-level design students: Design and evaluation , 2010, Comput. Educ..
[57] Fred D. Davis. Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology , 1989, MIS Q..
[58] Cody Sandifer,et al. TIME-BASED BEHAVIORS AT AN INTERACTIVE SCIENCE MUSEUM : EXPLORING THE DIFFERENCES BETWEEN WEEKDAY/WEEKEND AND FAMILY/NONFAMILY VISITORS , 1997 .
[59] Cristina Portalés,et al. AR-Immersive Cinema at the Aula Natura Visitors Center , 2010, IEEE MultiMedia.
[60] Hirokazu Kato,et al. Explorations in the Use of Augmented Reality for Geographic Visualization , 2002, Presence: Teleoperators & Virtual Environments.