An Architeture with Automatic Load Balancing for Real-Time Simulation and Visualization Systems
暂无分享,去创建一个
[1] AURA CONCI,et al. Real Time Game Loop Models for Single-Player Computer Games , 2005 .
[2] Craig W. Reynolds. Flocks, herds, and schools: a distributed behavioral model , 1998 .
[3] Daniel Sanchez-Crespo Dalmau,et al. Core Techniques and Algorithms in Game Programming , 2003 .
[4] Esteban Walter Gonzalez Clua,et al. Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems , 2008, 2008 11th IEEE International Conference on Computational Science and Engineering.
[5] David England,et al. Game Engineering for a Multiprocessor Architecture , 2005, DiGRA Conference.
[6] Erik Millán,et al. Fragment shaders for agent animation using finite state machines , 2005, Simul. Model. Pract. Theory.
[7] J. Xu. OpenCL – The Open Standard for Parallel Programming of Heterogeneous Systems , 2009 .
[8] Aura Conci,et al. The GPU Used as a Math Co-Processor in Real Time Applications , 2007 .
[9] Roberto Ierusalimschy,et al. Lua 5.1 Reference Manual , 2006 .
[10] Jens H. Krüger,et al. GPU basierte Verfahren zur interaktiven Simulation und Darstellung von Fluid-Effekten (A GPU Framework for Interactive Simulation and Rendering of Fluid Effects) , 2008, it Inf. Technol..
[11] Ivan S Ufimtsev,et al. Quantum Chemistry on Graphical Processing Units. 1. Strategies for Two-Electron Integral Evaluation. , 2008, Journal of chemical theory and computation.
[12] Esteban Walter Gonzalez Clua,et al. An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU , 2010, CIE.
[13] Andrew Kerr,et al. GPU VSIPL : High-Performance VSIPL Implementation for GPUs , 2008 .
[14] Aura Conci,et al. A new physics engine with automatic process distribution between CPU-GPU , 2008, Sandbox '08.
[15] Esteban Walter Gonzalez Clua,et al. A game loop architecture for the GPU used as a math coprocessor in real-time applications , 2008, CIE.
[16] Pradeep Dubey,et al. Larrabee: A Many-Core x86 Architecture for Visual Computing , 2009, IEEE Micro.