Consequence of Self Versus Externally Generated Visual Motion on Postural Regulation

A limiting factor in the use of virtual environments to examine perception and action is that it is dependent on the quality of the interaction. A virtual reality game (first-person viewpoint with moderate difficulty) was used to investigate the link between control and postural regulation. Postural regulation was examined using a motion capture system, and the differences that emerged as a result of the participant being a passive observer versus an active participant were evaluated using a fractal procedure: dispersion analysis. A significant interaction was found between control and health, namely, participants' postural behavior tended to be less uniform when they were sick and when they were in control of the environment. These results lead the authors to suggest that successful interaction with novel environments depends on the ability to find and consistently use appropriate control strategies.

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