Social Network Analysis and Gaming: Survey of the Current State of Art
暂无分享,去创建一个
[1] Ralf Steinmetz,et al. Collaborative Learning by Means of Multiplayer Serious Games , 2010, ICWL.
[2] Ralf Steinmetz,et al. Woodment: Web-Based Collaborative Multiplayer Serious Game , 2010, Trans. Edutainment.
[3] Alexandru Iosup,et al. Analyzing Implicit Social Networks in Multiplayer Online Games , 2014, IEEE Internet Computing.
[4] Jean-Loup Guillaume,et al. Fast unfolding of communities in large networks , 2008, 0803.0476.
[5] Noshir S. Contractor,et al. The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games , 2009, 2009 International Conference on Computational Science and Engineering.
[6] Sriram Subramanian,et al. Talking about tactile experiences , 2013, CHI.
[7] John Scott. What is social network analysis , 2010 .
[8] Martin Wetzels,et al. Response Rate and Response Quality of Internet-Based Surveys: An Experimental Study , 2004 .
[9] Detlef Schoder,et al. The Evolution of Interaction Networks in Massively Multiplayer Online Games , 2010, J. Assoc. Inf. Syst..
[10] Andrew Parker,et al. The Hidden Power of Social Networks: Understanding How Work Really Gets Done in Organizations , 2004 .
[11] Robert J. Moore,et al. The life and death of online gaming communities: a look at guilds in world of warcraft , 2007, CHI.
[12] Robert J. Moore,et al. "Alone together?": exploring the social dynamics of massively multiplayer online games , 2006, CHI.
[13] Nick Yee,et al. Motivations for Play in Online Games , 2006, Cyberpsychology Behav. Soc. Netw..
[14] Malcolm R. Parks. Making Friends in Cyberspace , 1996, J. Comput. Mediat. Commun..
[15] Tom A. B. Snijders,et al. Introduction to stochastic actor-based models for network dynamics , 2010, Soc. Networks.
[16] Benjamin Burroughs. Facebook and FarmVille , 2014, Games Cult..
[17] Michael Szell,et al. Measuring social dynamics in a massive multiplayer online game , 2009, Soc. Networks.
[18] Michael Szell,et al. Social Dynamics in a Large-Scale Online Game , 2012, Adv. Complex Syst..
[19] F. Heider. Attitudes and cognitive organization. , 1946, The Journal of psychology.
[20] Simon Ferrari,et al. From Generative to Conventional Play: MOBA and League of Legends , 2013, DiGRA Conference.
[21] Raymond M. Lee,et al. The SAGE handbook of online research methods , 2008 .
[22] Mark D. Griffiths,et al. Online Data Collection from Video Game Players: Methodological Issues , 2004, Cyberpsychology Behav. Soc. Netw..
[23] Matei Ripeanu,et al. Branded with a scarlet "C": cheaters in a gaming social network , 2012, WWW.
[24] Pushmeet Kohli,et al. Colonel Blotto on Facebook: the effect of social relations on strategic interaction , 2012, WebSci '12.
[25] Detlef Schoder,et al. Power Structure and the Evolution of Social Networks in Massively Multiplayer Online Games , 2010, ECIS.
[26] Alexandru Iosup,et al. CAMEO: Enabling social networks for Massively Multiplayer Online Games through Continuous Analytics and cloud computing , 2010, 2010 9th Annual Workshop on Network and Systems Support for Games.
[27] Stanley Wasserman,et al. Social Network Analysis: Methods and Applications , 1994 .
[28] M E J Newman,et al. Finding and evaluating community structure in networks. , 2003, Physical review. E, Statistical, nonlinear, and soft matter physics.
[29] Adriana Iamnitchi,et al. Cheaters in a gaming social network , 2011, PERV.
[30] Ben Kirman,et al. Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis , 2009, ICEC.
[31] J. S. Mizes,et al. Incentives for Increasing Return Rates: Magnitude Levels, Response Bias, amd Format , 1984 .
[32] Lizhe Wang,et al. Advances in Web-Based Learning – ICWL 2016 , 2016, Lecture Notes in Computer Science.
[33] Andrea Lancichinetti,et al. Community detection algorithms: a comparative analysis: invited presentation, extended abstract , 2009, VALUETOOLS.
[34] M. Newman,et al. Mixing Patterns and Community Structure in Networks , 2002, cond-mat/0210146.
[35] Deidra Morrison,et al. Utilizing Massively Multiplayer Online Games to foster collaboration and learning , 2009, 2009 Atlanta Conference on Science and Innovation Policy.
[36] Shin-Jin Kang,et al. Automatic player behavior analysis system using trajectory data in a massive multiplayer online game , 2012, Multimedia Tools and Applications.
[37] Albert-László Barabási,et al. Statistical mechanics of complex networks , 2001, ArXiv.
[38] Changjia Chen,et al. Community Analysis of Social Network in MMOG , 2010, Int. J. Commun. Netw. Syst. Sci..
[39] Chee Siang Ang,et al. Interaction networks and patterns of guild community in massively multiplayer online games , 2011, Social Network Analysis and Mining.
[40] P. L. Krapivsky,et al. Social balance on networks : The dynamics of friendship and enmity , 2006 .
[41] Hong Joo Lee,et al. Communication, Opponents, and Clan Performance in Online Games: A Social Network Approach , 2013, Cyberpsychology Behav. Soc. Netw..
[42] Marco Brambilla,et al. A revenue sharing mechanism for federated search and advertising , 2012, WWW.
[43] Cuihua Shen,et al. Network patterns and social architecture in Massively Multiplayer Online Games: Mapping the social world of EverQuest II , 2014, New Media Soc..
[44] Xiaopeng Zhang,et al. Transactions on Edutainment IV , 2010, Trans. Edutainment.