Overcoming pathological IT use: How and why IT addicts terminate their use of games and social media

Abstract IT addiction scholarship indicates that pathological use of IT such as games or social media is on the rise. While pathological IT use, such as addictive behavior, can negatively affect private, social and work life, individuals displaying addictive behavior toward an IT are challenged to overcome their addiction. In this study, we aim to offer insights into how and why IT addicts stop their pathological IT use by terminating to use the IT. We interview individuals who have overcome their IT addiction to games and social media, finding that some IT addicts terminate their use of the IT without external support because they had a strong intrinsic or extrinsic motivation or because they felt stressed, frustrated or guilty. Other IT addicts required external support, contacting a therapist after unsuccessful attempts to quit or after experiencing a shocking event. This study establishes a new strand of research into ending pathological IT use and becoming an ex-user. We theorize IT addiction as part of the IT lifecycle alongside adoption, usage and discontinuation. We also offer practical insights into why some individuals can terminate pathological IT use on their own, while others require external support.

[1]  Robert E. Kraut,et al.  Project massive: self-regulation and problematic use of online gaming , 2007, CHI.

[2]  Martin Wetzels,et al.  A meta-analysis of the technology acceptance model: Investigating subjective norm and moderation effects , 2007, Inf. Manag..

[3]  Christian Maier,et al.  Personality within Information Systems Research: a literature Analysis , 2012, ECIS.

[4]  Christian Maier,et al.  Technostress: Theoretical foundation and empirical evidence , 2014 .

[5]  Stoney L. Brooks,et al.  Life satisfaction: A key to managing internet & social media addiction , 2017 .

[6]  Yogesh Kumar Dwivedi,et al.  Investigating Factors Influencing Adoption of Broadband in the Household , 2006, J. Comput. Inf. Syst..

[7]  Hugh Miller,et al.  Internet usage and 'internet addiction' in students and its implications for learning , 1999, J. Comput. Assist. Learn..

[8]  B. Pentland Building Process Theory with Narrative: from Description to Explanation , 1999 .

[9]  R. Yin Case Study Research: Design and Methods , 1984 .

[10]  Fred D. Davis Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology , 1989, MIS Q..

[11]  Sven Laumer,et al.  The effects of technostress and switching stress on discontinued use of social networking services: a study of Facebook use , 2015, Inf. Syst. J..

[12]  Nancy K. Lankton,et al.  Examining Two Expectation Disconfirmation Theory Models: Assimilation and Asymmetry Effects , 2012, J. Assoc. Inf. Syst..

[13]  Sven Laumer,et al.  Enterprise Content Management , 2013, Bus. Inf. Syst. Eng..

[14]  Nick Yee,et al.  Motivations for Play in Online Games , 2006, Cyberpsychology Behav. Soc. Netw..

[15]  Amandeep Dhir,et al.  Online social media fatigue and psychological wellbeing - A study of compulsive use, fear of missing out, fatigue, anxiety and depression , 2018, Int. J. Inf. Manag..

[16]  William R. King,et al.  A meta-analysis of the technology acceptance model , 2006, Inf. Manag..

[17]  Ofir Turel,et al.  Quitting the use of a habituated hedonic information system: a theoretical model and empirical examination of Facebook users , 2015, Eur. J. Inf. Syst..

[18]  Alexander Serenko,et al.  Integrating Technology Addiction and Use: An Empirical Investigation of Online Auction Users , 2011, MIS Q..

[19]  E. Hardie,et al.  Excessive internet use: the role of personality, loneliness and social support networks in internet addiction , 2007 .

[20]  Hans van der Heijden,et al.  User Acceptance of Hedonic Information Systems , 2004, MIS Q..

[21]  J. Morahan-Martin,et al.  Incidence and correlates of pathological Internet use among college students ? ? Portions of this pa , 2000 .

[22]  O. Turel,et al.  Health Outcomes of Information System Use Lifestyles among Adolescents: Videogame Addiction, Sleep Curtailment and Cardio-Metabolic Deficiencies , 2016, PloS one.

[23]  LapointeLiette,et al.  A typology of user liability to IT addiction , 2017 .

[24]  Sven Laumer,et al.  Explaining the link between technostress and technology addiction for social networking sites: A study of distraction as a coping behavior , 2019, Inf. Syst. J..

[25]  Hsi-Peng Lu,et al.  The role of Internet addiction in online game loyalty: an exploratory study , 2008, Internet Res..

[26]  A. Bennett,et al.  An Introduction to Literature, Criticism and Theory , 1995 .

[27]  Sven Laumer,et al.  Drivers and Consequences of Frustration When Using Social Networking Services: A Quantitative Analysis of Facebook Users , 2015, AMCIS.

[28]  Yogesh Kumar Dwivedi,et al.  Guest Editorial: A profile of adoption of Information & Communication Technologies (ICT) research in the household context , 2008, Inf. Syst. Frontiers.

[29]  A. Huberman,et al.  Qualitative Data Analysis: A Methods Sourcebook , 1994 .

[30]  James G. Phillips,et al.  Potential determinants of heavier internet usage , 2000, Int. J. Hum. Comput. Stud..

[31]  Yufei Yuan,et al.  Online game addiction among adolescents: motivation and prevention factors , 2012, Eur. J. Inf. Syst..

[32]  W. Fisher The Narrative Paradigm: in the Beginning , 1984 .

[33]  Keith W. Beard,et al.  Internet Addiction: A Review of Current Assessment Techniques and Potential Assessment Questions , 2005, Cyberpsychology Behav. Soc. Netw..

[34]  Kimberly Young,et al.  Internet Addiction: The Emergence of a New Clinical Disorder , 1998, Cyberpsychology Behav. Soc. Netw..

[35]  Louis Leung,et al.  Shyness and Locus of Control as Predictors of Internet Addiction and Internet Use , 2004, Cyberpsychology Behav. Soc. Netw..

[36]  Yogesh Kumar Dwivedi,et al.  Contemporary trends and issues in IT adoption and diffusion research , 2009, J. Inf. Technol..

[37]  Christian Maier,et al.  Bitcoin Resistance Behavior: A QCA Study Explaining Why Individuals Resist Bitcoin as a Means of Payment , 2018 .

[38]  Yogesh Kumar Dwivedi,et al.  Re-examining the Unified Theory of Acceptance and Use of Technology (UTAUT): Towards a Revised Theoretical Model , 2017, Information Systems Frontiers.

[39]  Sven Laumer,et al.  Although I am stressed, I still use IT! Theorizing the decisive impact of strain and addiction of social network site users in post-acceptance theory , 2013, ICIS.

[40]  Jeroen S. Lemmens,et al.  An international consensus for assessing internet gaming disorder using the new DSM-5 approach. , 2014, Addiction.

[41]  W. Slutske Natural recovery and treatment-seeking in pathological gambling: results of two U.S. national surveys. , 2006, The American journal of psychiatry.

[42]  R. A. Davis,et al.  A cognitive-behavioral model of pathological Internet use , 2001, Comput. Hum. Behav..

[43]  Matthew K. O. Lee,et al.  Understanding compulsive smartphone use: An empirical test of a flow-based model , 2017, Int. J. Inf. Manag..

[44]  WeitzelTim,et al.  The effects of technostress and switching stress on discontinued use of social networking services , 2015 .

[45]  M. D. Myers,et al.  Qualitative Research in Business & Management , 2008 .

[46]  Peter M. Yellowlees,et al.  Problematic Internet use or Internet addiction? , 2007, Comput. Hum. Behav..

[47]  Fred D. Davis,et al.  Good habits gone bad: Explaining negative consequences associated with the use of mobile phones from a dual‐systems perspective , 2015, Inf. Syst. J..

[48]  Peter M. Wiemer-Hastings,et al.  Addiction to the Internet and Online Gaming , 2005, Cyberpsychology Behav. Soc. Netw..

[49]  Liette Lapointe,et al.  Appendix C : The Interview Guide Liability to IT addiction , 2016 .

[50]  WeitzelTim,et al.  IS Reappraisal and Technology Adaptation Behaviors , 2020 .

[51]  Moez Limayem,et al.  How Habit Limits the Predictive Power of Intention: The Case of Information Systems Continuance , 2007, MIS Q..

[52]  K. Namkoong,et al.  The Relationship Between Online Game Addiction and Aggression, Self-Control and Narcissistic Personality Traits , 2008, European Psychiatry.

[53]  L. Festinger,et al.  A Theory of Cognitive Dissonance , 2017 .

[54]  Sven Laumer,et al.  Technostress and the hierarchical levels of personality: a two-wave study with multiple data samples , 2019, Eur. J. Inf. Syst..

[55]  A. Weinstein,et al.  Internet Addiction or Excessive Internet Use , 2010, The American journal of drug and alcohol abuse.

[56]  Alexander Serenko,et al.  The benefits and dangers of enjoyment with social networking websites , 2012, Eur. J. Inf. Syst..

[57]  Elena Karahanna,et al.  The Embeddedness of Information Systems Habits in Organizational and Individual Level Routines: Development and Disruption , 2013, MIS Q..

[58]  Anol Bhattacherjee,et al.  A unified model of IT continuance: three complementary perspectives and crossover effects , 2015, Eur. J. Inf. Syst..

[59]  Ephraim R. McLean,et al.  Theoretical perspectives in IS research: from variance and process to conceptual latitude and conceptual fit , 2015, Eur. J. Inf. Syst..

[60]  K. Young Internet Addiction , 2004 .

[61]  M. A. Shotton The costs and benefits of ‘computer addiction’ , 1991 .

[62]  J. J. Po-An Hsieh,et al.  Motivational Differences Across Post-Acceptance Information System Usage Behaviors: An Investigation in the Business Intelligence Systems Context , 2013, Inf. Syst. Res..

[63]  K. Young,et al.  Internet addiction over the decade: a personal look back , 2010, World psychiatry : official journal of the World Psychiatric Association.

[64]  Robert W. Zmud,et al.  A Comprehensive Conceptualization of Post-Adoptive Behaviors Associated with Information Technology Enabled Work Systems , 2005, MIS Q..

[65]  Sven Laumer,et al.  Using User Personality to explain the Intention-Behavior Gap and Changes in Beliefs: A Longitudinal Analysis , 2012, ICIS.

[66]  J. Colliver,et al.  Adolescent substance abuse: a review of the past 10 years. , 1998, Journal of the American Academy of Child and Adolescent Psychiatry.

[67]  M. Potenza Should addictive disorders include non-substance-related conditions? , 2006, Addiction.

[68]  M. Griffiths,et al.  The Social Impact of Internet Gambling , 2002 .

[69]  Yogesh Kumar Dwivedi,et al.  The battle of Brain vs. Heart: A literature review and meta-analysis of "hedonic motivation" use in UTAUT2 , 2019, Int. J. Inf. Manag..

[70]  Sven Laumer,et al.  Giving too much social support: social overload on social networking sites , 2015, Eur. J. Inf. Syst..

[71]  Ana Ortiz de Guinea,et al.  Why break the habit of a lifetime? rethinking the roles of intention, habit, and emotion in continuing information technology use , 2009 .

[72]  R SteelmanZachary,et al.  Good habits gone bad , 2015 .