DSCVR: designing a commodity hybrid virtual reality system
暂无分享,去创建一个
[1] Doug A. Bowman,et al. Validation of the MR Simulation Approach for Evaluating the Effects of Immersion on Visual Analysis of Volume Data , 2012, IEEE Transactions on Visualization and Computer Graphics.
[2] Randy F. Pausch,et al. Virtual reality on five dollars a day , 1991, CHI.
[3] Moojong Lim,et al. Analysis of angular dependence of 3‐D technology using polarized eyeglasses , 2010 .
[4] Stephen Travis Pope,et al. The AlloSphere: Immersive Multimedia for Scientific Discovery and Artistic Exploration , 2009, IEEE MultiMedia.
[5] Paulo Nazareno Maia Sampaio,et al. OGRE-Multimedia: An API for the Design of Multimedia and Virtual Reality Applications , 2008, KES.
[6] Falko Kuester,et al. CGLX: A Scalable, High-Performance Visualization Framework for Networked Display Environments , 2011, IEEE Transactions on Visualization and Computer Graphics.
[7] Eric D. Ragan,et al. Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task , 2013, IEEE Transactions on Visualization and Computer Graphics.
[8] Timo Ropinski,et al. Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations , 2009, IEEE Computer Graphics and Applications.
[9] Arthur Nishimoto,et al. CAVE2: a hybrid reality environment for immersive simulation and information analysis , 2013, Electronic Imaging.
[10] Kaihuai Qin,et al. GPU rendering for tiled multi-projector autostereoscopic display based on chromium , 2010, The Visual Computer.
[11] Linda Denehy,et al. Validity of the Microsoft Kinect for assessment of postural control. , 2012, Gait & posture.
[12] Tom Wypych,et al. VideoBlaster: A Distributed, Low-Network Bandwidth Method for Multimedia Playback on Tiled Display Systems , 2009, 2009 11th IEEE International Symposium on Multimedia.
[13] Mark Bolas,et al. Designing informed game-based rehabilitation tasks leveraging advances in virtual reality , 2012, Disability and rehabilitation.
[14] Renato Pajarola,et al. Equalizer: A Scalable Parallel Rendering Framework , 2008, IEEE Transactions on Visualization and Computer Graphics.
[15] Vid Petrovic,et al. The future of the CAVE , 2011 .
[16] Kyle Johnsen,et al. Immersive 3DUI on one dollar a day , 2012, 2012 IEEE Symposium on 3D User Interfaces (3DUI).
[17] Lakhmi C. Jain,et al. Knowledge-Based Intelligent Information and Engineering Systems , 2004, Lecture Notes in Computer Science.
[18] Thomas A. DeFanti,et al. Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback , 2011, Electronic Imaging.
[19] Prabhat,et al. A Comparative Study of Desktop, Fishtank, and Cave Systems for the Exploration of Volume Rendered Confocal Data Sets , 2008, IEEE Transactions on Visualization and Computer Graphics.
[20] Yiwen Sun,et al. Scalable Resolution Display Walls , 2013, Proceedings of the IEEE.
[21] Andrew J. Woods,et al. Understanding Crosstalk in Stereoscopic Displays , 2010 .
[22] Robert J. Teather,et al. Effects of tracking technology, latency, and spatial jitter on object movement , 2009, 2009 IEEE Symposium on 3D User Interfaces.
[23] Sriram Subramanian,et al. Talking about tactile experiences , 2013, CHI.
[24] Brett D. Jones,et al. The effects of display fidelity, visual complexity, and task scope on spatial understanding of 3D graphs , 2013, Graphics Interface.
[25] K Schulten,et al. VMD: visual molecular dynamics. , 1996, Journal of molecular graphics.
[26] Doug A. Bowman,et al. Virtual Reality: How Much Immersion Is Enough? , 2007, Computer.
[27] Carolina Cruz-Neira,et al. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE , 2023 .
[28] Michael Venturino,et al. Performance and head movements using a helmet-mounted display with different sized fields-of-view , 1990 .
[29] Bruce H. Thomas,et al. Outdoor Augmented Reality Gaming on Five Dollars a Day , 2005, AUIC.
[30] Andreas Simon,et al. The i-Cone/spl trade/ - a panoramic display system for virtual environments , 2002, 10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings..
[31] Henry J. Gardner,et al. A Wii remote, a game engine, five sensor bars and a virtual reality theatre , 2007, OZCHI '07.
[32] Kelly P. Gaither,et al. DisplayCluster: An Interactive Visualization Environment for Tiled Displays , 2012, 2012 IEEE International Conference on Cluster Computing.
[33] Thomas A. DeFanti,et al. Acquisition of stereo panoramas for display in VR environments , 2011, Electronic Imaging.
[34] Taeho Kim,et al. 3D crosstalk compensation to enhance 3D image quality of plasma display panel , 2011, IEEE Transactions on Consumer Electronics.
[35] Falko Kuester,et al. Giga-stack: A method for visualizing giga-pixel layered imagery on massively tiled displays , 2010, Future Gener. Comput. Syst..
[36] Rich Gossweiler,et al. Virtual Reality on Five Dollars a Day , 1991 .
[37] John C. Hart,et al. The CAVE: audio visual experience automatic virtual environment , 1992, CACM.
[38] Doug A. Bowman,et al. Effects of information layout, screen size, and field of view on user performance in information‐rich virtual environments , 2007, Comput. Animat. Virtual Worlds.
[39] Russell M. Taylor,et al. VRPN: a device-independent, network-transparent VR peripheral system , 2001, VRST '01.
[40] Jonathan W. Decker,et al. Performance measurements for the Microsoft Kinect skeleton , 2012, 2012 IEEE Virtual Reality Workshops (VRW).
[41] Doug A. Bowman,et al. Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game , 2012, IEEE Transactions on Visualization and Computer Graphics.
[42] Mary Beth Rosson,et al. Usability Engineering: Scenario-based Development of Human-Computer Interaction , 2001 .
[43] K Carr. The design of helmet-mounted displays , 1990 .
[44] Luc Renambot,et al. Enabling high resolution collaborative visualization in display rich virtual organizations , 2009, Future Gener. Comput. Syst..
[45] Chris North,et al. Shaping the Display of the Future: The Effects of Display Size and Curvature on User Performance and Insights , 2009, Hum. Comput. Interact..
[46] Doug A. Bowman,et al. Effects of information layout, screen size, and field of view on user performance in information-rich virtual environments: Research Articles , 2007 .
[47] Kevin Arthur. Effects of field of view on task performance with head-mounted displays , 1996, CHI Conference Companion.
[48] Sarah C. P. Williams. Immersive visualization , 2013, Proceedings of the National Academy of Sciences.