Performance analysis for GPU-based ray-triangle algorithms
暂无分享,去创建一个
Juan José Jiménez-Delgado | José M. Noguera | Carlos J. Ogáyar | Félix Paulano-Godino | C. Ogáyar | F. Paulano-Godino
[1] J. Amanatides,et al. Ray Tracing Triangular Meshes , 1995 .
[2] Carsten Benthin,et al. Realtime ray tracing on current CPU architectures , 2006 .
[3] H. J. Halin. Massively parallel processors , 1996 .
[4] Tomas Akenine-Möller,et al. An Evaluation Framework for Ray-Triangle Intersection Algorithms , 2005, J. Graph. Tools.
[5] Rafael Jesús Segura,et al. An algorithm for determining intersection segment-polygon in 3D , 1998, Comput. Graph..
[6] Pat Hanrahan,et al. Ray tracing on programmable graphics hardware , 2002, SIGGRAPH Courses.
[7] Adam Herout,et al. Yet Faster Ray-Triangle Intersection (Using SSE4) , 2010, IEEE Transactions on Visualization and Computer Graphics.
[8] I. Wald,et al. Watertight Ray/Triangle Intersection , 2013 .
[9] P. Shirley,et al. Optimizing Ray-Triangle Intersection via Automated Search , 2006, 2006 IEEE Symposium on Interactive Ray Tracing.
[10] Juan José Jiménez-Delgado,et al. A robust segment/triangle intersection algorithm for interference tests. Efficiency study , 2010, Comput. Geom..
[11] Jie Cheng,et al. Programming Massively Parallel Processors. A Hands-on Approach , 2010, Scalable Comput. Pract. Exp..
[12] Timo Aila,et al. Understanding the efficiency of ray traversal on GPUs , 2009, High Performance Graphics.
[13] Tomas Akenine-Möller,et al. Fast, Minimum Storage Ray-Triangle Intersection , 1997, J. Graphics, GPU, & Game Tools.
[14] Sung-Soo Kim,et al. Hardware-Accelerated Ray-Triangle Intersection Testing for High-Performance Collision Detection , 2007, J. WSCG.
[15] Andrew S. Glassner,et al. An introduction to ray tracing , 1989 .
[16] Antonio J. Rueda Ruiz,et al. Geometric Algorithms on CUDA , 2008, GRAPP.
[17] Rafael Jesús Segura,et al. Algorithms to Test Ray-Triangle Intersection. Comparative Study , 2001, WSCG.
[18] Maxim Shevtsov,et al. Ray-Triangle Intersection Algorithm for Modern CPU Architectures , 2007 .
[19] J. Plucker. I. On a new geometry of space , Proceedings of the Royal Society of London.
[20] D. Badouel. An efficient ray-polygon intersection , 1990 .
[21] Carlos Ureña,et al. A Vectorized Traversal Algorithm for Ray Tracing , 2009, GRAPP.
[22] Tim Foley,et al. KD-tree acceleration structures for a GPU raytracer , 2005, HWWS '05.
[23] Ming C. Lin,et al. Collision Detection between Geometric Models: A Survey , 1998 .