Evaluation of Two Leaning-Based Control Methods in a Dragon Riding Interface
暂无分享,去创建一个
Gerd Bruder | Paul Lubos | Philipp Heidenreich | Britta Schulte | Julia Hertel | Clara Pauline Bimberg | Franziska Neu
[1] Stephan Brandauer,et al. Navigation in Virtual Reality with the Wii Balance Board , 2009 .
[2] Benjamin Weyers,et al. Evaluation of hands-free HMD-based navigation techniques for immersive data analysis , 2016, 2016 IEEE Symposium on 3D User Interfaces (3DUI).
[3] Robert S. Kennedy,et al. Guidelines for Alleviation of Simulator Sickness Symptomatology , 1987 .
[4] Franck Multon,et al. Human Walking in Virtual Environments: perception, technology and applications , 2013 .
[5] Klaus H. Hinrichs,et al. Hybrid traveling in fully-immersive large-scale geographic environments , 2007, VRST '07.
[6] Maud Marchal,et al. Joyman: A human-scale joystick for navigating in virtual worlds , 2011, 2011 IEEE Symposium on 3D User Interfaces (3DUI).
[7] VALKOV,et al. Traveling in 3 D Virtual Environments with Foot Gestures and a Multi-Touch enabled , 2010 .
[8] E. Langbehn,et al. Evaluation of an Omnidirectional Walking-in-Place User Interface with Virtual Locomotion Speed Scaled by Forward Leaning Angle , 2015 .
[9] Robert W. Lindeman,et al. Silver Surfer: A system to compare isometric and elastic board interfaces for locomotion in VR , 2011, 2011 IEEE Symposium on 3D User Interfaces (3DUI).
[10] Bernhard E. Riecke,et al. Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments , 2015, SUI.
[11] Betsy Williams Sanders,et al. Evaluation of walking in place on a Wii balance board to explore a virtual environment , 2011, TAP.