Exploring the usefulness of finger-based 3D gesture menu selection
暂无分享,去创建一个
[1] Jörg Müller,et al. Comparing Free Hand Menu Techniques for Distant Displays Using Linear, Marking and Finger-Count Menus , 2011, INTERACT.
[2] Mathias Kölsch,et al. Robust hand detection , 2004, Sixth IEEE International Conference on Automatic Face and Gesture Recognition, 2004. Proceedings..
[3] Terry Winograd,et al. FlowMenu: combining command, text, and data entry , 2000, UIST '00.
[4] Junsong Yuan,et al. Robust hand gesture recognition based on finger-earth mover's distance with a commodity depth camera , 2011, ACM Multimedia.
[5] Daniel James Ryan,et al. Finger and gesture recognition with Microsoft Kinect , 2012 .
[6] Frederick P. Brooks,et al. Moving objects in space: exploiting proprioception in virtual-environment interaction , 1997, SIGGRAPH.
[7] J. I. The Design of Experiments , 1936, Nature.
[8] C. Jennings,et al. Robust finger tracking with multiple cameras , 1999, Proceedings International Workshop on Recognition, Analysis, and Tracking of Faces and Gestures in Real-Time Systems. In Conjunction with ICCV'99 (Cat. No.PR00378).
[9] Colin Ware,et al. A study of haptic linear and pie menus in a 3D fish tank VR environment , 2004, 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings..
[10] Joseph J. LaViola,et al. Poster: Real-time markerless kinect based finger tracking and hand gesture recognition for HCI , 2013, 2013 IEEE Symposium on 3D User Interfaces (3DUI).
[11] Doug A. Bowman,et al. Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input , 2008, 2008 IEEE Symposium on 3D User Interfaces.
[12] Shweta Kapur,et al. Age-related changes in the control of finger force vectors. , 2010, Journal of applied physiology.
[13] Ravin Balakrishnan,et al. Simple vs. compound mark hierarchical marking menus , 2004, UIST '04.
[14] Gilles Bailly,et al. Finger-count & radial-stroke shortcuts: 2 techniques for augmenting linear menus on multi-touch surfaces , 2010, CHI.
[15] Mark Green,et al. JDCAD: A highly interactive 3D modeling system , 1994, Comput. Graph..
[16] Joseph J. LaViola,et al. An exploration of menu techniques using a 3D game input device , 2009, FDG.
[17] P. Fitts. The information capacity of the human motor system in controlling the amplitude of movement. , 1954, Journal of experimental psychology.
[18] M. Weiser,et al. An empirical comparison of pie vs. linear menus , 1988, CHI '88.
[19] Gordon Kurtenbach,et al. The design and evaluation of marking menus , 1993 .
[20] Doug A. Bowman,et al. Design and evaluation of menu systems for immersive virtual environments , 2001, Proceedings IEEE Virtual Reality 2001.
[21] Dominique Bechmann,et al. The spin menu: a menu system for virtual environments , 2005, IEEE Proceedings. VR 2005. Virtual Reality, 2005..
[22] Gang Ren,et al. 3D Marking menu selection with freehand gestures , 2012, 2012 IEEE Symposium on 3D User Interfaces (3DUI).
[23] S. Holm. A Simple Sequentially Rejective Multiple Test Procedure , 1979 .
[24] Thiago R. Trigo,et al. An Analysis of Features for Hand-Gesture Classification , 2010 .