Object-oriented design for C++
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1. Preface. 2. Data Abstraction. 3. Inheritance. 4. Dynamic Binding. 5. Parametry. 6. Type as Object. 7. Pointers to Member Functions. 8. Design. 9. Case Study-Graphics Editor. 10. A Text Editor: Requirements. 11. Buffers, Sloops, and Yachts. 12. Extending the Text Editor.