A qualitative investigation of design knowledge reuse in project-based mechanical design courses

ABSTRACT The interpretation and reuse of previous design solutions, or precedents, is central to design. This paper describes qualitative research conducted over three years at two institutions, aimed at investigating the role of design knowledge re-use in project-based mechanical design courses. Research data were collected through participant observation, student interviews, anonymous questionnaires, and website analytics. The paper identifies challenges that must be addressed in order to support novice engineers in rehearsing the types of knowledge required to successfully reason about and engage with design precedents. Two categories of design precedents are identified: concept precedents and detail precedents. Providing students with access to the latter is identified as a particular challenge, as is providing students with access to engineering communities of practice. Approaches to addressing these challenges are discussed.

[1]  Jonathan Cagan,et al.  On the benefits and pitfalls of analogies for innovative design : Ideation performance based on analogical distance, commonness, and modality of examples , 2011 .

[2]  Rob H. Bracewell,et al.  Tapping into past design experiences: knowledge sharing and creation during novice–expert design consultations , 2012 .

[3]  Renate Fruchter,et al.  An ethnographic study of design knowledge reuse in the architecture, engineering, and construction industry , 2006 .

[4]  Ference Marton,et al.  Towards a science of the art of teaching: Using variation theory as a guiding principle of pedagogical design , 2011 .

[5]  Michael J. Jacobson,et al.  Hypertext Learning Environments, Cognitive Flexibility, and the Transfer of Complex Knowledge: an Empirical Investigation Center for the Study of Reading Center for the Study of Reading Hypertext Learning Environments, Cognitive Flexibility, and the Transfer of Complex Knowledge: an Empirical Invest , 2007 .

[6]  Etienne Wenger,et al.  Situated Learning: Legitimate Peripheral Participation , 1991 .

[7]  Louis L. Bucciarelli,et al.  Design Knowing & Learning: A Socially Mediated Activity , 2001 .

[8]  Maxwell Herman,et al.  The Soft Robotics Toolkit: Strategies for Overcoming Obstacles to the Wide Dissemination of Soft-Robotic Hardware , 2017, IEEE Robotics & Automation Magazine.

[9]  Shanna R. Daly,et al.  Design Heuristics in Engineering Concept Generation , 2012 .

[10]  Allan Collins,et al.  Design Research: Theoretical and Methodological Issues , 2004 .

[11]  Brian E. Thompson Studio Pedagogy for Engineering Design , 2002 .

[12]  B. Lawson Schemata, gambits and precedent: some factors in design expertise , 2004 .

[13]  Dónal Holland Process, precedent, and community : new learning environments for engineering design , 2014 .

[14]  Allen E. Milewski,et al.  Global and task effects in information-seeking among software engineers , 2007, Empirical Software Engineering.

[15]  Robin Adams,et al.  The Informed Design Teaching and Learning Matrix , 2012 .

[16]  T. Anderson,et al.  Design-Based Research , 2012 .

[17]  Saeema Ahmed,et al.  An In Situ Study of Analogical Reasoning in Novice and Experienced Design Engineers , 2009 .

[18]  David Ellis,et al.  Modelling the information seeking patterns of engineers and research scientists in an industrial environment , 1997, J. Documentation.

[19]  R. Belk,et al.  Assessing Trustworthiness in Naturalistic Consumer Research , 1989 .

[20]  Julie S. Linsey,et al.  Design Fixation and Its Mitigation: A Study on the Role of Expertise , 2013 .

[21]  Ken M. Wallace,et al.  Understanding the knowledge needs of novice designers in the aerospace industry , 2004 .

[22]  Paul J. Feltovich,et al.  Cognitive Flexibility, Constructivism, and Hypertext: Random Access Instruction for Advanced Knowledge Acquisition in Ill-Structured Domains , 2012 .

[23]  N. Cross Designerly ways of knowing , 2006 .

[24]  Lucienne Blessing,et al.  Understanding the differences between how novice and experienced designers approach design tasks , 2003 .

[25]  Jonathan Evans,et al.  Problem-solving Strategies and Expertise in Engineering Design. , 1997 .

[26]  Alex Doboli,et al.  Two experimental studies on creative concept combinations in modular design of electronic embedded systems , 2014 .

[27]  L.J. Leifer,et al.  Engineering design thinking, teaching, and learning , 2005, IEEE Engineering Management Review.

[28]  Peter Lloyd,et al.  Does experience enable or impede the design process , 1999 .

[29]  M. Manen Researching Lived Experience: Human Science for an Action Sensitive Pedagogy , 1990 .

[30]  Abbie Brown,et al.  Design experiments: Theoretical and methodological challenges in creating complex interventions in c , 1992 .

[31]  S. Billett Situated learning: Bridging sociocultural and cognitive theorising , 1996 .

[32]  Marco Cantamessa,et al.  An empirical perspective upon design research , 2003 .

[33]  Hernan Casakin,et al.  Visual Analogy, Visual Displays, and the Nature of Design Problems: The Effect of Expertise , 2010 .

[34]  John S. Gero,et al.  Drawings and the design process , 1998 .

[35]  Krzysztof Z. Gajos,et al.  Providing Timely Examples Improves the Quantity and Quality of Generated Ideas , 2015, Creativity & Cognition.

[36]  Janet McDonnell,et al.  Analysing Design Behaviour: The Design Thinking Research Symposia Series , 2007 .

[37]  Scarlett R. Miller,et al.  The Impact of Example Modality and Physical Interactions on Design Creativity , 2014 .

[38]  Karen Holtzblatt,et al.  Contextual design , 1997, INTR.

[39]  P HollandDónal,et al.  The Soft Robotics Toolkit: Shared Resources for Research and Design , 2014 .

[40]  J. Lave Cognition in Practice: Outdoors: a social anthropology of cognition in practice , 1988 .